From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #762 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, May 12 1999 Volume 01 : Number 762 RE: [N64] Super Smash Bros. Commercial [N64] Project Dolphin kicks ass. [N64] Super Smash Bros bonus list [N64] Super Smash Bros bonus list Re: [N64] Project Dolphin kicks ass. Re: [N64] Super Smash Bros. Commercial Re: [N64] Project Dolphin kicks ass. Re: [N64] SW:Pod Racer ---------------------------------------------------------------------- Date: Wed, 12 May 1999 15:33:56 -0400 From: "Lapenna, Russ" Subject: RE: [N64] Super Smash Bros. Commercial Better than Battle Tanks? Remember with the bear from Snuggle detergent? That was great. Russ > > On a totally different note, did anybody see the Super > Smash Bros. commercial > > during "Futurama"? Tuesday night? Funniest game commercial > I've seen in a > > long time. > > > > Trey >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 12 May 1999 16:04:24 EDT From: Bastion007@aol.com Subject: [N64] Project Dolphin kicks ass. OH. MY. GOD. DVD? 400MHZ? POWER PC? OH. MY. GOD. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 12 May 1999 16:28:03 -0500 From: gregorys@xmission.com Subject: [N64] Super Smash Bros bonus list - ------------------------------------------------------------------------------ This message was forwarded to you from Deja.com by gregorys@xmission.com. Deja.com, the discussion network, offers free web-based access to more than 50,000 high-quality discussion forums. Come and visit us on the web at http://www.deja.com/[ST_rn=if]/ - ------------------------------------------------------------------------------ (beginning of original message) Subject: Super Smash Bros bonus list From: thatmarkguy@my-dejanews.com Date: 1999/05/12 Newsgroups: rec.games.video.nintendo I've been compiling a list of SSB bonusses available in the 1p game. Here's a list of what I have so far, if anyone can fill in any missing info, I'd appreciate it. When I've filled in most of the blanks, I'll post it to http://www.gamefaqs.com for everone to see. Attack type bonuses: Judo Warrior - 5000 - Only throws used Hawk - 18000 - Only aerial attacks used Smash-less - 5000 - no tap+A attacks used Pacifist - 60000 - No attacks used (!) Cheap shot - -99 - used aerial attack on recovering opponent Last Kill Damage Type Bonuses Throw Down - 2000 - Last damage by throw Pokemon Finish - 11000 - Last damage by Pokeball contents Star Clear - 12000 - Last damage while invincible Bumper Clear - 12000 - Last damage by placed bumper Booby Trap - 13000 - Last damage by placed mine Tornado Clear - 3000 - Last damage by Link-level tornado Arwing Clear - 4000 - Last damage by Fox-level Arwing Acid Clear - 2000 - Last damage by Samus-level acid Level Clear Bonuses Speedster - 10000 - Finish in under 30 seconds Jackpot - 3330 - Finish with {11, 22, ..., 99} % damage exactly Fighter Stance - 100 - Be in mid-taunt at end Misc Bonuses Full Power - 5000 - 0% damage at end No Damage - 15000 - Never got damaged in fight No Item - 1000 - Never picked up an item Star Finish - 10000 - Knocked opponent into background/foreground Mew Catch - 15000 - Unleash Mew from a Pokeball Level-specific Good Friend - Ally survives Mario Bros stage DK Defender - Both allies survive Giant DK stage Perfect - 30000 - All targets in Bonus 1, all platforms in bonus 2 (Note - can get 15000 No Damage bonus in Bonus 3) Game End Very Easy Clear - 70000 Easy Clear - 140000 Normal Clear - 210000 Hard Clear - 280000 Very Hard Clear - 350000 Speed King - 40000 - Clear under 20 mins, no continues Uncertain condition bonuses: Mystic - 7000 - Got by losing a life and killing opponent simultaneously in Mario Bros level. Ally survived. Vegetarian - 9000 - Got in Fighting Polygon Team level (I think...) Reason unknown. Heavy Damage - 28000 - Got in Fighting Polygon team level. Reason unknown. Calamity Bros. - 20000 - Got after dominating a *quick* Mario Bros fight. Any help appreciated (especially these last 4, or any other rare one) - email or newsgroup reply is fine. Thanks! - --== Sent via Deja.com http://www.deja.com/ ==-- - ---Share what you know. Learn what you don't.--- (end of original message) - ------------------------------------------------------------------------------ You can view this message and the related discussion by following this link: http://www.deja.com/[ST_rn=if]/dnquery.xp?search=thread&svcclass=dnserver&recnum=%3c7hc96i$avs$1@nnrp1.deja.com%3e%231/1We hope to see you soon at Deja.com, the discussion network. http://www.deja.com/[ST_rn=if]/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 12 May 1999 16:28:03 -0500 From: gregorys@xmission.com Subject: [N64] Super Smash Bros bonus list - ------------------------------------------------------------------------------ This message was forwarded to you from Deja.com by gregorys@xmission.com. Deja.com, the discussion network, offers free web-based access to more than 50,000 high-quality discussion forums. Come and visit us on the web at http://www.deja.com/[ST_rn=if]/ - ------------------------------------------------------------------------------ (beginning of original message) Subject: Super Smash Bros bonus list From: thatmarkguy@my-dejanews.com Date: 1999/05/12 Newsgroups: rec.games.video.nintendo I've been compiling a list of SSB bonusses available in the 1p game. Here's a list of what I have so far, if anyone can fill in any missing info, I'd appreciate it. When I've filled in most of the blanks, I'll post it to http://www.gamefaqs.com for everone to see. Attack type bonuses: Judo Warrior - 5000 - Only throws used Hawk - 18000 - Only aerial attacks used Smash-less - 5000 - no tap+A attacks used Pacifist - 60000 - No attacks used (!) Cheap shot - -99 - used aerial attack on recovering opponent Last Kill Damage Type Bonuses Throw Down - 2000 - Last damage by throw Pokemon Finish - 11000 - Last damage by Pokeball contents Star Clear - 12000 - Last damage while invincible Bumper Clear - 12000 - Last damage by placed bumper Booby Trap - 13000 - Last damage by placed mine Tornado Clear - 3000 - Last damage by Link-level tornado Arwing Clear - 4000 - Last damage by Fox-level Arwing Acid Clear - 2000 - Last damage by Samus-level acid Level Clear Bonuses Speedster - 10000 - Finish in under 30 seconds Jackpot - 3330 - Finish with {11, 22, ..., 99} % damage exactly Fighter Stance - 100 - Be in mid-taunt at end Misc Bonuses Full Power - 5000 - 0% damage at end No Damage - 15000 - Never got damaged in fight No Item - 1000 - Never picked up an item Star Finish - 10000 - Knocked opponent into background/foreground Mew Catch - 15000 - Unleash Mew from a Pokeball Level-specific Good Friend - Ally survives Mario Bros stage DK Defender - Both allies survive Giant DK stage Perfect - 30000 - All targets in Bonus 1, all platforms in bonus 2 (Note - can get 15000 No Damage bonus in Bonus 3) Game End Very Easy Clear - 70000 Easy Clear - 140000 Normal Clear - 210000 Hard Clear - 280000 Very Hard Clear - 350000 Speed King - 40000 - Clear under 20 mins, no continues Uncertain condition bonuses: Mystic - 7000 - Got by losing a life and killing opponent simultaneously in Mario Bros level. Ally survived. Vegetarian - 9000 - Got in Fighting Polygon Team level (I think...) Reason unknown. Heavy Damage - 28000 - Got in Fighting Polygon team level. Reason unknown. Calamity Bros. - 20000 - Got after dominating a *quick* Mario Bros fight. Any help appreciated (especially these last 4, or any other rare one) - email or newsgroup reply is fine. Thanks! - --== Sent via Deja.com http://www.deja.com/ ==-- - ---Share what you know. Learn what you don't.--- (end of original message) - ------------------------------------------------------------------------------ You can view this message and the related discussion by following this link: http://www.deja.com/[ST_rn=if]/dnquery.xp?search=thread&svcclass=dnserver&recnum=%3c7hc96i$avs$1@nnrp1.deja.com%3e%231/1We hope to see you soon at Deja.com, the discussion network. http://www.deja.com/[ST_rn=if]/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 12 May 1999 18:15:16 -0400 From: "Eddy Wu" Subject: Re: [N64] Project Dolphin kicks ass. Not only that, but with the alliances with a big consumer electronics company like Matsushita and a established chip manufacturer like IBM, Nintendo will be able to produce the chips and DVD drives more cheaply, which is good news for us. - -----Original Message----- From: Bastion007@aol.com To: n64@lists.xmission.com Date: Wednesday, May 12, 1999 4:12 PM Subject: [N64] Project Dolphin kicks ass. >OH. MY. GOD. DVD? 400MHZ? POWER PC? > >OH. MY. GOD. > >~Matt > > >< >By Eric Auchard > >NEW YORK (Reuters) - Computer giant IBM and video game maker Nintendo Co. >Ltd. are set to unveil a $1 billion multiyear pact >later Wednesday in which IBM will build a custom computer chip for Nintendo's >next generation gaming system, sources familiar >with the deal said. > >IBM will design and manufacture a custom version of its PowerPC >microprocessor running 400 million cycles a second for >Nintendo's upcoming video game system, sources said. > >The new gaming system is due to ship in 2000 -- ahead of the year-end holiday >shopping season -- and promises to offer the >fastest game action yet announced in an industry where blistering speed is >everything, they said. > >The embedded IBM microprocessor will act as the brains of Nintendo's new >gaming system, alongside a special graphics >processor designed by ArtX, a Palo-Alto, Calif.-based computer chip designer >that has set the effective standard for realistic >computer graphics in the gaming industry. > >The sources were confirming the details of a story that ran in Wednesday >editions of the New York Times. > >Spokesmen for Armonk, N.Y.-based IBM and Nintendo, with U.S. operations based >in Redmond, Wash., declined to comment. >Nintendo's graphics chip deal with ArtX, a start-up in Palo Alto, Calif., had >been previously disclosed, a Nintendo spokesman >said. > >An ArtX spokesman could not be reached for comment. > >Nintendo is set to unveil the plans Wednesday afternoon in Los Angeles at E3, >the annual electronic entertainment industry >trade show, the sources said. > >The 400 megahertz PowerPC chip will use IBM's increasingly microscopic >manufacturing technology and more efficient copper >wiring than traditional aluminum connections. These features contribute to >the chip's faster overall processing speeds. > >While the current deal is based on the custom 400 million cycle per second >chip, IBM and Nintendo could agree in the future to >develop faster speed chips later, the sources said. > >The pact marks a major win for IBM's PowerPC microprocessor -- best known as >basic computer chip used to power Apple >Computer Inc. (Nasdaq:AAPL - news) computers -- by broadening its use beyond >personal computers to high-powered game >devices. > >The chip is also used in IBM's own computer workstation and minicomputer >lines and embedded in Internet router hardware sold >by major network equipment makers. > >Nintendo will use the new chip to go head-to-head in a battle with Sony Corp. >(NYSE:SNE - news) for bragging rights to the >world's fastest gaming system. > >Sony PlayStation hardware and software captured 54 percent of the $5 billion >1998 U.S. video game market, while the No. >2-ranked Nintendo 64 machine and related software won 28 percent of revenues, >according to a market research data. > >However, Reston, Va.-based PC Data said that including sales from earlier >gaming devices, like Nintendo Game Boy and Super >Nintendo, the company held a 46 percent share. > >Sony is developing its own processor to be manufactured by Toshiba Corp. Sony >claims its dedicated gaming devices will be >able to process up to 128 bits of data simultaneously, a multiple of current >64-bit devices. > >No details were available on whether Nintendo's new PowerPC devices would >offer 128-bit processing. > >Sony competitors have raised doubts about whether the Japanese company's >undertaking to build its own processor for use in >its PlayStation II device may prove too ambitious. > >The company is developing a custom-designed chip it will build in >semiconductor fabrication plants Toshiba has yet to build -- >variables that could hamper Sony's plans. > >Nintendo and Sony also compete with Sega Enterprises Ltd., which in recent >years has sunk to the No. 3 video game console >maker, plans a $100 million marketing blitz for the U.S. launch in September >of its new Dreamcast system. > >The Dreamcast, which will arrive a year ahead of the Sony and Nintendo >machines, promises much faster and more realistic >graphics than current game devices and will be the first to offer Internet >access. > >Earlier Wednesday in Tokyo, Nintendo and Matsushita Electric Industrial said >they agreed to a related deal in which Matsushita, >the producer of Panasonic, Technics and Quasar brands, will produce digital >video disc equipment for Nintendo's new machines. > >Like Sega's Dreamcast, the new game machine will link to the Internet, the >companies said. > >Reports of the deal helped send IBM stock to a new record level of $225.25, >up $4.25 on the day Wednesday, in composite U.S. >stock market trading. > >Wall Street is awaiting an annual briefing of financial analysts by Lou >Gerstner, IBM chairman and chief executive, set to be held >in New York after the close of trading Wednesday.>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 12 May 1999 18:48:20 -0700 From: catons@juno.com Subject: Re: [N64] Super Smash Bros. Commercial On Wed, 12 May 1999 15:33:56 -0400 "Lapenna, Russ" writes: > Better than Battle Tanks? Remember with the bear from Snuggle >detergent? That was great. > >Russ Nah, nothing was better than that... I mean, the utter destruction of a tiny, helpless bear thrills me!! :) Nevertheless, SSB's commercial was plenty entertaining itself. -Peter ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 12 May 1999 18:15:16 -0400 From: "Eddy Wu" Subject: Re: [N64] Project Dolphin kicks ass. Not only that, but with the alliances with a big consumer electronics company like Matsushita and a established chip manufacturer like IBM, Nintendo will be able to produce the chips and DVD drives more cheaply, which is good news for us. - -----Original Message----- From: Bastion007@aol.com To: n64@lists.xmission.com Date: Wednesday, May 12, 1999 4:12 PM Subject: [N64] Project Dolphin kicks ass. >OH. MY. GOD. DVD? 400MHZ? POWER PC? > >OH. MY. GOD. > >~Matt > > >< >By Eric Auchard > >NEW YORK (Reuters) - Computer giant IBM and video game maker Nintendo Co. >Ltd. are set to unveil a $1 billion multiyear pact >later Wednesday in which IBM will build a custom computer chip for Nintendo's >next generation gaming system, sources familiar >with the deal said. > >IBM will design and manufacture a custom version of its PowerPC >microprocessor running 400 million cycles a second for >Nintendo's upcoming video game system, sources said. > >The new gaming system is due to ship in 2000 -- ahead of the year-end holiday >shopping season -- and promises to offer the >fastest game action yet announced in an industry where blistering speed is >everything, they said. > >The embedded IBM microprocessor will act as the brains of Nintendo's new >gaming system, alongside a special graphics >processor designed by ArtX, a Palo-Alto, Calif.-based computer chip designer >that has set the effective standard for realistic >computer graphics in the gaming industry. > >The sources were confirming the details of a story that ran in Wednesday >editions of the New York Times. > >Spokesmen for Armonk, N.Y.-based IBM and Nintendo, with U.S. operations based >in Redmond, Wash., declined to comment. >Nintendo's graphics chip deal with ArtX, a start-up in Palo Alto, Calif., had >been previously disclosed, a Nintendo spokesman >said. > >An ArtX spokesman could not be reached for comment. > >Nintendo is set to unveil the plans Wednesday afternoon in Los Angeles at E3, >the annual electronic entertainment industry >trade show, the sources said. > >The 400 megahertz PowerPC chip will use IBM's increasingly microscopic >manufacturing technology and more efficient copper >wiring than traditional aluminum connections. These features contribute to >the chip's faster overall processing speeds. > >While the current deal is based on the custom 400 million cycle per second >chip, IBM and Nintendo could agree in the future to >develop faster speed chips later, the sources said. > >The pact marks a major win for IBM's PowerPC microprocessor -- best known as >basic computer chip used to power Apple >Computer Inc. (Nasdaq:AAPL - news) computers -- by broadening its use beyond >personal computers to high-powered game >devices. > >The chip is also used in IBM's own computer workstation and minicomputer >lines and embedded in Internet router hardware sold >by major network equipment makers. > >Nintendo will use the new chip to go head-to-head in a battle with Sony Corp. >(NYSE:SNE - news) for bragging rights to the >world's fastest gaming system. > >Sony PlayStation hardware and software captured 54 percent of the $5 billion >1998 U.S. video game market, while the No. >2-ranked Nintendo 64 machine and related software won 28 percent of revenues, >according to a market research data. > >However, Reston, Va.-based PC Data said that including sales from earlier >gaming devices, like Nintendo Game Boy and Super >Nintendo, the company held a 46 percent share. > >Sony is developing its own processor to be manufactured by Toshiba Corp. Sony >claims its dedicated gaming devices will be >able to process up to 128 bits of data simultaneously, a multiple of current >64-bit devices. > >No details were available on whether Nintendo's new PowerPC devices would >offer 128-bit processing. > >Sony competitors have raised doubts about whether the Japanese company's >undertaking to build its own processor for use in >its PlayStation II device may prove too ambitious. > >The company is developing a custom-designed chip it will build in >semiconductor fabrication plants Toshiba has yet to build -- >variables that could hamper Sony's plans. > >Nintendo and Sony also compete with Sega Enterprises Ltd., which in recent >years has sunk to the No. 3 video game console >maker, plans a $100 million marketing blitz for the U.S. launch in September >of its new Dreamcast system. > >The Dreamcast, which will arrive a year ahead of the Sony and Nintendo >machines, promises much faster and more realistic >graphics than current game devices and will be the first to offer Internet >access. > >Earlier Wednesday in Tokyo, Nintendo and Matsushita Electric Industrial said >they agreed to a related deal in which Matsushita, >the producer of Panasonic, Technics and Quasar brands, will produce digital >video disc equipment for Nintendo's new machines. > >Like Sega's Dreamcast, the new game machine will link to the Internet, the >companies said. > >Reports of the deal helped send IBM stock to a new record level of $225.25, >up $4.25 on the day Wednesday, in composite U.S. >stock market trading. > >Wall Street is awaiting an annual briefing of financial analysts by Lou >Gerstner, IBM chairman and chief executive, set to be held >in New York after the close of trading Wednesday.>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 12 May 1999 20:15:44 -0700 From: "mishtu" Subject: Re: [N64] SW:Pod Racer Ok, I've been playing Pod Racer for an hour or so now and here's my early review. First of all, the graphics are incredible. The later tracks really show off the graphics. I've only played the first 6 and there are some amazing tracks, one has an area where you fly in the air like a spaceship. I haven't noticed any slowdown at all and there is only a small amount of fog, mostly far down the track so it doesn't affect the gameplay. The effects like the sparks when you crash into something are excellent. The handling of the vehicles is great and you really feel like you're in control. Its takes a bit getting used to the turning since turning too hard can send you flying off course. It has your basic upgrade centers where you can either by from a dealer or get parts at a junk yard. Sometimes the dealer will have better parts and sometimes the junk yard, you really have to check out both before you buy. I really liked the atmosphere of the game which you seem immersed in. You really feel like you are in the game. It also really amazed me that there were voices for the different characters in the game, such as the parts dealer and the other racers, who insult you when they pass you- I heard one guy say something that ended in "grandma" so I think it was an insult. There are a bunch of things you can upgrade and you can even buy a repair bot that repairs your ship, I assume during the race. The music is excellent and it seems to be taken from the movie. There are 21 tracks total (at least that's all it shows) and you can race as six different racers, each with a different pod, including a 10 year old Annakin Skywalker (he really annoying when he wins and yells "I won"). I think this is the best racer for the N64, maybe for any system. The only thing that is missing is multiplayer, at least I didn't see anything about it. - -----Original Message----- From: MARK To: n64@lists.xmission.com Date: Wednesday, May 12, 1999 3:57 AM Subject: RE: [N64] SW:Pod Racer >Slightly "Off Topic" but go to http://www.aint-it-cool-news.com to see >reviews of last nights special "Star Wars: Episode One" Screening > >Mark > >> -----Original Message----- >> From: John Carson [SMTP:jcarson@comp.uark.edu] >> Sent: 04 May 1999 21:45 >> To: n64@lists.xmission.com >> Subject: Re: [N64] SW:Pod Racer >> >> >> Thanks for the review! Time to go to TRU! I hope this isnt another >> sorry >> game with a great liscense. I hate that. >> >> -John >> >> On Tue, 4 May 1999, Elliot Jefferson wrote: >> >> > While going to a TRU close to my job looking for some of the new >> Ep:1 >> > figures, the first thing I ran into was SW:PR for N64. Since no one >> else >> > has mentioned anything about the game if they've seen it, I'll post >> > something and keep it spolier free... >> > >> > The game was on a system with the expansion pack and the graphics, >> for what >> > I saw, went from average to pretty good. The pods I saw were very >> close to >> > the ones seen in the trailer, with the electrical effects and all. >> I saw >> > three views, one I assume was a cockpit view, another view that >> appeared to >> > be further in front of the pod (a la bumper cam), and a rear view. >> There's >> > also a third person view but this guy wasn't using it. >> > >> > At this ponit in the race, the person playing was in last place so >> there >> > weren't any other pods around him. I would have liked to have seen >> how many >> > pods could be on screen at once and how the collision detection >> worked & >> > looked, but it never happened. Overall, the framerate was smooth >> enough to >> > keep from detracting fom gameplay. >> > Not bad so far. >> > >> > He was racing in a desert and had just entered a canyon. The >> environment >> > looked average. Nothing particulary stood out about the track. >> There was >> > nothing going on to either side to distract you from the race. That >> could >> > be good or bad depending on how you look at it. >> > This is probably one of the first tracks, so hopefully the later >> ones are a >> > little more impressive. The guy playing restarted his race later >> and it >> > appeared he was racing at night. I'm not sure if he was on another >> track or >> > just a different part of the track, but it definately was dark. >> This track >> > was mostly smooth, but there were small hills, more like bumps, in >> the >> > track. Oh, and one last thing. Yes, you know it's something almost >> no N64 >> > game can do without. It's FOG! But, it's not Turok 1 type fog. >> It's way >> > ahead of your pod and shouldn't affect you racing. I think a little >> fog is >> > more acceptable than a slow framerate. >> > >> > I can't get into detail about the control too much, but from the way >> the guy >> > was holding the controller, I assume that the contols are pretty >> sensitive. >> > He stayed true to the course and didn't hit any walls, although he >> did bump >> > one pod at the beginning. Then they all took off and left him >> behind again. >> > >> > Due to the small speakers on the TV and the noise around the Star >> Wars >> > Episode 1 section of the store, it was hard to hear the sounds of >> the game >> > or even the in-game music. It might have been turned off. I did >> hear an >> > announcer in the game and I only heard one or two plain things. I >> think he >> > announed the racer's position. >> > >> > Finally, the front end of the game lookes pretty good. Even my >> non-gaming >> > fans liked the mission selection and hanger in SW:RS. In Pod racer, >> it's >> > similar. But, when Anakin was chosen as the racer, he jumped up >> with his >> > fist in the air. Nice. I didn't see the other racers though. I did >> notice >> > that there were three mode to the game, quest and two others. I did >> mention >> > to the guy playing that there weren't many pods he was racing >> against and he >> > said that the number is selectable and you could go up to 12 per >> race. >> > >> > Overall, I was disappointed with the track graphics. They looked >> uninspired >> > to me. The few pods I saw looked pretty good in all their camera >> views. >> > Sad thing is, it wasn't enough to keep my attention for more than >> five >> > minutes. I'm definately going to play this one before buying. This >> game >> > will have to sell itself on the basis of it's tracks and how much >> variation >> > it can offer. >> > >> > Has anybody else seen the game ? What do you think about it ? >> > >> > Elliot >> > >> > >> > _______________________________________________________________ >> > Get Free Email and Do More On The Web. Visit http://www.msn.com >> > >> > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> > [ (without the quotes) to majordomo@xmission.com ] >> > >> >> ---------------------------------------------------------------- >> John Carson >> University of Arkansas >> >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #762 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]