From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #864 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, September 1 1999 Volume 01 : Number 864 Re: [N64] WAY OFF TOPIC BattleTech Re: [N64] Robotech!?! no, Macross (Transformers) Re: [N64] bits and pieces Re: [N64] battletech Re: [N64] battletech Re: [N64] Robotech!?! no, Macross (Transformers) Re: [N64] Who's Got Game? (Newsweek article) Re: [N64] bits and pieces Re: [N64] bits and pieces Re: [N64] bits and pieces Re: [N64] going to the market, want anything? Re: [N64] Dolphin similiarty to SNES Re: [N64] Robotech!?! no, Macross Re: [N64] OT Transformers Re: [N64] 80's cartoons Re: [N64] bits and pieces Re: [N64] Who's Got Game? (Newsweek article) Re: [N64] bits and pieces Re: [N64] Who's Got Game? (Newsweek article) Re: [N64] bits and pieces Re: [N64] old sega ads Re: [N64] Who's Got Game? (Newsweek article) Re: [N64] old sega ads Re: [N64] WAY OFF TOPIC BattleTech Re: [N64] battletech ---------------------------------------------------------------------- Date: Wed, 1 Sep 1999 13:52:58 EDT From: Davidxvx@aol.com Subject: Re: [N64] WAY OFF TOPIC BattleTech In a message dated 8/31/99 11:14:43 PM Central Daylight Time, eljam@hotmail.com writes: << Battletech is also the bomb. Battletech has an good storyline, but too many mediocre authors have written bad books, although the Micheal Stackpole's Work on the Blood of Kerensky Series is one of my favorite trilogies of all time. I'm also enjoying the recent series, Twilight of the Clans. Elementals are awesome. In fact, I just went out and bought a Microsoft Sidewinder Precision Pro for Mechwarrior 3. I noticed your reference to the Jade Falcons in one of you past e-mails and was about to you a line about the superiority or Clan Wolf but most people on the list wouldn't get it. ;) I guess you can see which type of games I drift towards now... Elliot >> I've enjoyed all of the BattleTech novels I've read so far. I own almost, and soon will, own all of them. I've got a bunch of Source books and TROs, and CRUD load of info on my HDD (mostly Jade Falcon stuff ;). http://www.angelfire.com/ks/jadefalcon/index1.html I bought my first minature the other day, but I haven't put it together yet. I still need to get some paint. BattleTech has a WAY better physics engine than Robotech, too; much more believable. I could talk BattleTech all day. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 13:55:03 EDT From: Davidxvx@aol.com Subject: Re: [N64] Robotech!?! no, Macross (Transformers) In a message dated 8/31/99 11:27:09 PM Central Daylight Time, eljam@hotmail.com writes: << Another thing I'd buy a system for. A GOOD Transformers game. And don't anybody say Beast Wars for the PC and PSX. Hopefully Tarkara will find a US publisher for Beast Wars Metals for the N64. If not, I'll import it. Elliot >> I still haven't read or seen anything about a transformers show called Beast Wars Metals. However, I have been seeing previews for a show called Beast Machines: Transformers. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 01 Sep 1999 10:55:54 PDT From: "Elliot Jefferson" Subject: Re: [N64] bits and pieces Hmmm...now you're getting techincal. Architecture deals with the registers but busses (data paths inside the processor) and other details as well. PC's & consoles have different architecures because they cater to different markets. One of the most important factors with PCs is that they all run the same software. For example, imagine if a PII didn't run the same software a Pentium Pro MMX could. Then, imagine if a PIII couldn't run what a PII could. Intel, Compaq, & HP would be losing money left and right becasue people would something that gets that 'old' that fast, technologically speaking. The archticture for PCs has to be backwards compatible, meaning keeping some of the same features so that what runs on a new one now will run on one made 6 months ago. In fact Intel has keep the same basic had to keep the same basic architecure since the 8088 microprocessor, which date to the early 80's I think. It's different with consoles. They have a longer lifespan (3-5 years typically) and the software for them is specifically optimized to run for them (except some of acclaim's games... :-) Thus, Nintendo, Sega, & Sony haven't had to, and probably don't worry about, (until the psx2), backwards compatibility. In fact, I think the PSX2 will be the 1st MAJOR backwards compatible console (I think.) And by the time a new console is ready, cpu speeds & other technology has jumped 2,3,or 4 fold (Moore's law.) For example, The SNES clock speed is 8.125 Mhz (don't quote me) and the N64's is 93.75 Mhz. Back to architecture, developers are recognizing that it's not just a cpu that gives you a fast system. It's also Bus width & their speeds, # of registers, I/O speed & the amount of RAM & it's speed & other things. It's a lot more detailed, but I've forgotten a lot since my Microprocessor hardware & software classes... Elliot From: "Eddy Wu" Reply-To: n64@lists.xmission.com To: Subject: Re: [N64] bits and pieces Date: Wed, 1 Sep 1999 09:19:27 -0400 Ah, I see. I have a question, though. Is this the same as in PC's when they talk about 32-bit architecture and 64-bit architecture? Because if so then PC's are still 32-bit, Intel won't have their 64-bit processor until late this year. Why do consoles have to double every time? - -----Original Message----- From: Elliot Jefferson To: n64@lists.xmission.com Date: Wednesday, September 01, 1999 12:41 AM Subject: Re: [N64] bits and pieces >A processor has something called registers & they are measured by the number >of bits they can hold and also send at once. The bigger the register, the >more information it can process at once. Let's say a command sent to the >processor is 8 bits or 8 1's and 0's. A 16-bit processor has 16-bit >registers, can hold two of these instructions per register. A 32-bit can >hold 4. A 64-bit 8. Depending on the command, the processor might even be >able to execute all of them (the 2, 4, or 8 commands) at once which would >make it even faster. > >Elliot > >From: "Eddy Wu" >Reply-To: n64@lists.xmission.com >To: >Subject: Re: [N64] bits and pieces >Date: Tue, 31 Aug 1999 22:00:49 -0400 > >I never understood this completely. When they say a system is 32-bit or >64-bit, what are they referring to? The amount the processor can handle at >one time? > >-----Original Message----- >From: Dexter Sy >To: n64@lists.xmission.com >Date: Tuesday, August 31, 1999 9:50 PM >Subject: Re: [N64] bits and pieces > > > >Well from a technical standpoint. > >As for bragging rights, as the number gets bigger, its gets harder to > >market.saying 256 bit does sound more geeky than blurting out 16 or 64. > > > >128 is pushing it, and sega is letting the fans do the talking instead of > >advertising that number on every ad they have and on every box. (remember >the > >early genesis games with "16-bit software" printed on it? ) > > > >As for Dolphin, Nintendo is really making me anxious to see whatt hey >have >under > >wraps. If you guys missed Miyamoto's statement, he essentially said >Nintendo > >chose not to reveal dolphin because they don't want sony to copy some of >their > >ideas. instead, they want sony to reveal theirs first, which of course, >will mean > >sony itself will have to finalize everything before doing that. Anyways, >the > >company definately has something interesting in mind. > > > >Dex > > > > > > > > > > > >TreyDX@aol.com wrote: > > > >> In a message dated 99-08-31 21:25:37 EDT, you write: > >> > >> << Beats me. we're to a point where bit-tage doesn't matter anymore. >> > >> > >> Not to you maybe. But what about bragging rights? I do see what you >mean. >PCs > >> are still 32-Bit. How long has that been? They just get faster and >faster. > >> (Or am I totally wrong about that?) > >> > >> Trey > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 13:56:23 EDT From: Davidxvx@aol.com Subject: Re: [N64] battletech In a message dated 8/31/99 11:41:32 PM Central Daylight Time, eljam@hotmail.com writes: << Fox did a cartoon and it was HORRIBLE. They dumber it down for kids, but it's was barely watchable. They changed the story too much for it to fly. Elliot >> 1st Sommerst Strikers? I've heard of it, but I never saw it. How I never saw it, I don't know. I think it looked kinda cool. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 14:07:18 EDT From: Davidxvx@aol.com Subject: Re: [N64] battletech In a message dated 9/1/99 12:27:35 PM Central Daylight Time, eljam@hotmail.com writes: << With the 3D vector graphics, and aliens with some targeting technology on their faces, which isn't even part of the story. Yeah, that's the one. Elliot >> The "aliens" are probably the Clans. And that targeting stuff on their face is probably Inhanced Imagining tatoos, which DO exist. But they are Clan only Technology. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 14:17:11 -0400 From: "Eddy Wu" Subject: Re: [N64] Robotech!?! no, Macross (Transformers) Beast Machines is the "sequel" to the original Beast Wars CG series, with Optimus Primal and friends. I think Beast Wars Metals is based on the same thing. Actually, they're probably based on the toys instead of on each other. - -----Original Message----- From: Davidxvx@aol.com To: n64@lists.xmission.com Date: Wednesday, September 01, 1999 1:55 PM Subject: Re: [N64] Robotech!?! no, Macross (Transformers) >In a message dated 8/31/99 11:27:09 PM Central Daylight Time, >eljam@hotmail.com writes: > ><< Another thing I'd buy a system for. A GOOD Transformers game. And don't > anybody say Beast Wars for the PC and PSX. Hopefully Tarkara will find a US > publisher for Beast Wars Metals for the N64. If not, I'll import it. > > Elliot >> > > > I still haven't read or seen anything about a transformers show called >Beast Wars Metals. However, I have been seeing previews for a show called >Beast Machines: Transformers. > >--David > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 14:27:08 -0400 From: "Eddy Wu" Subject: Re: [N64] Who's Got Game? (Newsweek article) Well, all mainsteam media articles about gaming have to be taken with a grain of salt.. I usually find them to be somewhere between a compilation of PR quotes from game companies and a horribly inaccurate description of the industry. Either that or or like the New York Times column where some guy keeps using games as a metaphor for deep philosophical questions (Game Theory, every Thursday in Circuits). PS: I don't believe how much Zelda made compared to Starcraft. - -----Original Message----- From: Gregory A. Swarthout To: Nintendo 64 Mailing List Date: Wednesday, September 01, 1999 1:12 PM Subject: [N64] Who's Got Game? (Newsweek article) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 15:37:23 EDT From: TreyDX@aol.com Subject: Re: [N64] bits and pieces In a message dated 99-08-31 21:50:27 EDT, you write: << As for Dolphin, Nintendo is really making me anxious to see whatt hey have under wraps. If you guys missed Miyamoto's statement, he essentially said Nintendo chose not to reveal dolphin because they don't want sony to copy some of their ideas. instead, they want sony to reveal theirs first, which of course, will mean sony itself will have to finalize everything before doing that. Anyways, the company definately has something interesting in mind. Dex >> Isn't Sony revealing the PlayStation 2 on September 13th in Japan? (is that the 14th or 12th here?) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 15:44:02 EDT From: TreyDX@aol.com Subject: Re: [N64] bits and pieces In a message dated 99-08-31 22:04:42 EDT, Eddy Wu wrote: << I never understood this completely. When they say a system is 32-bit or 64-bit, what are they referring to? The amount the processor can handle at one time? >> I think it's refering to the actual specs of the CPU. Like for instance the SNES has a 16-Bit CPU so it's a 16-Bit system. They there's the areas where the consumer is uninformed. The Turbo Grafx-16 had an 8 bit CPU but with a 16-Bit graphics processor, so the Turbo was really 8-Bit and the Dreamcast has a 64-Bit CPU with a 128-Bit graphics processor making it a 64-Bit system. Then there's that grey area. The Jaguar had two 32-Bit CPUs running in parallel making it like a 64-Bit system, but I'm still not sure. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 15:47:25 EDT From: TreyDX@aol.com Subject: Re: [N64] bits and pieces In a message dated 99-08-31 22:21:36 EDT, you write: << Market, as in selling a product. same word used in "To market a product" >> I think what Stryder means is how would it be harder to market a 256-Bit machine? Consumers would love it. Should I buy a 128-Bit game or a 256-Bit game? Hmm, 256 is a bigger number, so it must be better. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 15:49:56 EDT From: TreyDX@aol.com Subject: Re: [N64] going to the market, want anything? In a message dated 99-08-31 23:14:13 EDT, you write: << The market for consoles and pcs are different alltogether. Dex >> For us maybe, the intelligent consumer. But what about everybody else, like little Timmy Huchkins (the kid who tears pages out of Tips & Tricks). If he say a Sega and a Sony 128 and then a Nintendo 256, which one would he scream to his parents about before X-Mas? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 15:51:51 EDT From: TreyDX@aol.com Subject: Re: [N64] Dolphin similiarty to SNES In a message dated 99-09-01 00:21:06 EDT, you write: << Can you imagine the kind of heat coming from that processor? The system would come with a place of dry ice for cooling... ;) Elliot >> Or liquid nitrogen. (Caution, don't drink contents of Dolphin) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 15:54:57 EDT From: TreyDX@aol.com Subject: Re: [N64] Robotech!?! no, Macross In a message dated 99-09-01 00:24:30 EDT, you write: << Wasn't the search for the Robotech masters & SDF-2 part of Robotech Sentinels? Sentinels didn't take off and it flopped. I still have some of the books though. Elliot >> That would be the SDF-3. The one that was modeled after the original form of the SDF-1. The SDF-2 was supposevly destroyed in Khyron's finaal assault on New Macross City. The final episode of The Macross Saga. Those three huge mounds in The Southern Cross represent the SDF-1, the SDF-2, and Khyron's battleship. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 15:55:47 EDT From: TreyDX@aol.com Subject: Re: [N64] OT Transformers In a message dated 99-09-01 00:27:09 EDT, you write: << Another thing I'd buy a system for. A GOOD Transformers game. And don't anybody say Beast Wars for the PC and PSX. Hopefully Tarkara will find a US publisher for Beast Wars Metals for the N64. If not, I'll import it. Elliot >> What about the Transformers game on the Commodore 64? ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 15:58:27 EDT From: TreyDX@aol.com Subject: Re: [N64] 80's cartoons In a message dated 99-09-01 00:31:10 EDT, Elliot wrote: << Let's not forget 'The Mighty Orbots" with no-no or The Galaxy Rangers. Is it me, or did the 80's have THE BEST cartoons? All of them would have made excellent games. Even Mask. >> Did you have to bring back those horrible memories of the CBS super saturday? I'd rather sit though a Go-Bots marathon than see those ones again. What about Visionaries and Air Raiders? Might as well pour salt in everything. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 16:00:27 EDT From: TreyDX@aol.com Subject: Re: [N64] bits and pieces In a message dated 99-09-01 09:24:20 EDT, you write: << Ah, I see. I have a question, though. Is this the same as in PC's when they talk about 32-bit architecture and 64-bit architecture? Because if so then PC's are still 32-bit, Intel won't have their 64-bit processor until late this year. Why do consoles have to double every time? >> That's something that makes me wonder too. I though it first it was to catch up to PCs, and then maybe it would stick at 64 for a while with just better 64s. Maybe just to rub it in? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 16:02:07 EDT From: TreyDX@aol.com Subject: Re: [N64] Who's Got Game? (Newsweek article) In a message dated 99-09-01 13:13:39 EDT, you write: << Beleaguered Sega hopes to get back on top in the videogame wars with Dreamcast, the first of a new generation of superfast, supercool fun machines By N'Gai Croal and Stephen Totilo >> SNIP Isn't that just nice? But the article loses so much without the big picture of Sonic, Donkey Kong, and Squall. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 16:05:37 EDT From: TreyDX@aol.com Subject: Re: [N64] bits and pieces In a message dated 99-09-01 13:57:32 EDT, Peanut butter & eljam wrote: << The SNES clock speed is 8.125 Mhz (don't quote me) and the N64's is 93.75 Mhz. >> I won't. You Nincompoop. The SNES' clock speed is 3.58 MHz. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 16:08:29 EDT From: TreyDX@aol.com Subject: Re: [N64] Who's Got Game? (Newsweek article) In a message dated 99-09-01 14:31:50 EDT, you write: << PS: I don't believe how much Zelda made compared to Starcraft. >> I do. I know a lot of people who own Starcraft, more than those who own Zelda. But the thing about Starcraft is their discs have shiny blue bottoms. Go configure. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 01 Sep 1999 13:15:31 -0700 From: Dexter Sy Subject: Re: [N64] bits and pieces No no. My point is thay if a console is indeed 256 bits, game companies won't plug that number as much, as they had before with 16 bit stuff. 256 is just a big number and and some point, it just becomes a matter of adding zeros in the end and the numbers lose impact. Game companies will of course make mention of it in thier tech specs, but the higher the number go, the less you'll see the "bits" appear on game boxes touting a game as such. Remember back in the genesis days when Sega printed the megabit size of the game and made clear to everyone within reading range that the Genesis software are "16-bit software". That was my point. and its purely from a marketing perspective. dexter TreyDX@aol.com wrote: > In a message dated 99-08-31 22:21:36 EDT, you write: > > << Market, as in selling a product. same word used in "To market a product" > >> > > I think what Stryder means is how would it be harder to market a 256-Bit > machine? Consumers would love it. Should I buy a 128-Bit game or a 256-Bit > game? Hmm, 256 is a bigger number, so it must be better. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Sep 1999 16:27:40 EDT From: TreyDX@aol.com Subject: Re: [N64] old sega ads In a message dated 99-09-01 16:12:33 EDT, you write: << Remember back in the genesis days when Sega printed the megabit size of the game and made clear to everyone within reading range that the Genesis software are "16-bit software". That was my point. and its purely from a marketing perspective. dexter >> I see. After a while it just loses all meaning. Funny thing is, remember when Sega was pushing Stryder for the Genesis and "The First 8 Megabit Game Ever". Did anybody else find that amusing? What with the 8-Megabit Ghouls & Ghosts for the Super Grafx that came out months before. Or the 5200 Megabit games for the PC Engine CD? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 01 Sep 1999 13:32:01 -0700 From: Dexter Sy Subject: Re: [N64] Who's Got Game? (Newsweek article) Zelda is probably more expensive than Star Craft, and there is the piracy factor. However those of do own Zelda are more accross the board, while the people i know who own star craft tend to be from the more affluent middle class type background. I think there's something to do with the way both platforms target differently. Nintendo machines and consoles in general are frequently found among lower income homes who don't own a high end pc that can play games, as well as middle class and even rich homes. So there's definately a broad base of consumers there. Dexter TreyDX@aol.com wrote: > In a message dated 99-09-01 14:31:50 EDT, you write: > > << PS: I don't believe how much Zelda made compared to Starcraft. > >> > > I do. I know a lot of people who own Starcraft, more than those who own > Zelda. But the thing about Starcraft is their discs have shiny blue bottoms. > Go configure. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 01 Sep 1999 13:37:45 -0700 From: Dexter Sy Subject: Re: [N64] old sega ads Notice they no longer refer to games in bytes. they only do that with cartridge games since they are so much smaller. games are now reffered to by the number of disks they come in. much easier to digest than 1300 Megabyte or 650MB X3 That is my point Dex TreyDX@aol.com wrote: > In a message dated 99-09-01 16:12:33 EDT, you write: > > << Remember back in the genesis days > when Sega printed the megabit size of the game and made clear to everyone > within > reading range that the Genesis software are "16-bit software". > > That was my point. and its purely from a marketing perspective. > > dexter >> > > I see. After a while it just loses all meaning. Funny thing is, remember when > Sega was pushing Stryder for the Genesis and "The First 8 Megabit Game Ever". > Did anybody else find that amusing? What with the 8-Megabit Ghouls & Ghosts > for the Super Grafx that came out months before. Or the 5200 Megabit games > for the PC Engine CD? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 01 Sep 1999 13:59:13 PDT From: "Elliot Jefferson" Subject: Re: [N64] WAY OFF TOPIC BattleTech True, but I like the characters in Robotech more (overall) than in Battletech. The whole Rick, Lisa, Minmai thing was fun to watch years ago. The battletech story is supposed to be a 'realisitc' war situation so it's understand. I still rather fly a veritech or a hover tank over a mech (which I love) anyday. Oh well... No more before the list Deputies suspend me... Elliot From: Davidxvx@aol.com Reply-To: n64@lists.xmission.com To: n64@lists.xmission.com Subject: Re: [N64] WAY OFF TOPIC BattleTech Date: Wed, 1 Sep 1999 13:52:58 EDT In a message dated 8/31/99 11:14:43 PM Central Daylight Time, eljam@hotmail.com writes: << Battletech is also the bomb. Battletech has an good storyline, but too many mediocre authors have written bad books, although the Micheal Stackpole's Work on the Blood of Kerensky Series is one of my favorite trilogies of all time. I'm also enjoying the recent series, Twilight of the Clans. Elementals are awesome. In fact, I just went out and bought a Microsoft Sidewinder Precision Pro for Mechwarrior 3. I noticed your reference to the Jade Falcons in one of you past e-mails and was about to you a line about the superiority or Clan Wolf but most people on the list wouldn't get it. ;) I guess you can see which type of games I drift towards now... Elliot >> I've enjoyed all of the BattleTech novels I've read so far. I own almost, and soon will, own all of them. I've got a bunch of Source books and TROs, and CRUD load of info on my HDD (mostly Jade Falcon stuff ;). http://www.angelfire.com/ks/jadefalcon/index1.html I bought my first minature the other day, but I haven't put it together yet. I still need to get some paint. BattleTech has a WAY better physics engine than Robotech, too; much more believable. I could talk BattleTech all day. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 01 Sep 1999 14:00:37 PDT From: "Elliot Jefferson" Subject: Re: [N64] battletech Wasn't that one of the UPN cartoons in their first season with technoman? Elliot From: Davidxvx@aol.com Reply-To: n64@lists.xmission.com To: n64@lists.xmission.com Subject: Re: [N64] battletech Date: Wed, 1 Sep 1999 13:56:23 EDT In a message dated 8/31/99 11:41:32 PM Central Daylight Time, eljam@hotmail.com writes: << Fox did a cartoon and it was HORRIBLE. They dumber it down for kids, but it's was barely watchable. They changed the story too much for it to fly. Elliot >> 1st Sommerst Strikers? I've heard of it, but I never saw it. How I never saw it, I don't know. I think it looked kinda cool. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #864 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]