From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #936 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, October 18 1999 Volume 01 : Number 936 Re: [N64] Could Playstation handle Mario64 Re: [N64] Could Playstation handle Mario64 Re: [N64] Could Playstation handle Mario64 Re: [N64] Could Playstation handle Mario64 Re: [N64] Zelda Gaiden Re: [N64] Zelda Gaiden Re: [N64] Zelda Gaiden Re: [N64] Zelda Gaiden Re: [N64] Zelda Gaiden Re: [N64] Zelda Gaiden Re: [N64] Zelda Gaiden Re: [N64] Zelda Gaiden Re: [N64] Zelda Gaiden [N64] Re: Fatpiggy Re: [N64] Could Playstation handle Mario64 Re: [N64] Zelda TOoT Re: [N64] Zelda Gaiden Re: [N64] Zelda TOoT Re: [N64] Zelda TOoT Re: [N64] Could Playstation handle Mario64 Re: [N64] Zelda TOoT Re: [N64] Could Playstation handle Mario64 Re: [N64] Could Playstation handle Mario64 Re: [N64] Could Playstation handle Mario64 Re: [N64] holes Re: [N64] Zelda 64 Re: [N64] Could Playstation handle Mario64 ---------------------------------------------------------------------- Date: Mon, 18 Oct 1999 23:51:24 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Could Playstation handle Mario64 Ummm, Spryo and Ape Escape don't have the scope of Mario64. On Mon, 18 Oct 1999 JRB62307@aol.com wrote: > < equivalent to Mario 64, because it has games like Spyro and Ape Excape which > actually have better graphics. Whether Sony could have matched the game > design of Miyamoto is not the issue.>> > > I wouldn't say better graphics. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 22:25:25 -0600 From: D Fentie Subject: Re: [N64] Could Playstation handle Mario64 I thought that load times would be too horrendous to run Mario 64 on PSX, maybe I'm wrong (probably). JRB62307@aol.com wrote: > > < equivalent to Mario 64, because it has games like Spyro and Ape Excape which > actually have better graphics. Whether Sony could have matched the game > design of Miyamoto is not the issue.>> > > I wouldn't say better graphics. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 22:27:06 -0600 From: D Fentie Subject: Re: [N64] Could Playstation handle Mario64 64 CAN do it, the only reason it hasnt been done is cart size. If there was someway to have a CD adapter to the N64 I'm sure it could process these games better than the PSX... Size does matter.... JRB62307@aol.com wrote: > > In a message dated 10/18/1999 12:28:03 AM Pacific Daylight Time, > Urbanldiot@aol.com writes: > > << And I'm quite certain the N64 couldn't handle Final Fantasy 7, Metal Gear > Solid, or Gran Turismo. Neither the N64 nor the PlayStation could handle > Sonic Adventure or Soul Calibur. What's you're point? >> > > I agree in whole with you about the Dreamcast games part, but as far as > Metal Gear Solid and Gran Turismo go, the 64 can do it. If your talking > about FMV, both don't have too much and so can probably can be done like RE2 > for the 64 was. FF7 probably couldn't be done since it has far far far to > much FMV. Technically, though, all could be done. Just look at World Driver > Championship. It looks as good, if not better, than Gran Turismo ( gameplay > wise its lacking though). It could handle of the stats and stuff though > since cart sizes are getting bigger. > > Jeremiah > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 00:24:07 -0400 From: "Eddy Wu" Subject: Re: [N64] Could Playstation handle Mario64 I haven't played either of them for more than 10 minutes, so I wouldn't know, but we were talking about the technical side (graphics, framerate, etc), not the "scope," which is more of a gameplay issue. - -----Original Message----- From: Lloyd Millard Mccoy Jr. To: n64@lists.xmission.com Date: Monday, October 18, 1999 11:51 PM Subject: Re: [N64] Could Playstation handle Mario64 >Ummm, Spryo and Ape Escape don't have the scope of Mario64. > > >On Mon, 18 Oct 1999 JRB62307@aol.com wrote: > >> <> equivalent to Mario 64, because it has games like Spyro and Ape Excape which >> actually have better graphics. Whether Sony could have matched the game >> design of Miyamoto is not the issue.>> >> >> I wouldn't say better graphics. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 22:28:55 -0600 From: D Fentie Subject: Re: [N64] Zelda Gaiden Yeah, each time I try to beat it I run into some stupid problem. Dexter Sy wrote: > > > > > > > I still got stuck on the Water Temple replaying that game (I hate that level). > > That was probably the most complex level i've come accross on a game ever. > > Before i get flames for being biased, hear me out. The Watertemple taxes > people's spacial and perceptual abilities, sort of like in physics class when you > have to see in your mind's eye how the sun warps the space around it (its true, > the sun does that) > > The Water temple is not some cheapo hard level, its a genuinely intriguing puzzle > to solve. > > Dexter > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 00:25:20 -0400 From: "Eddy Wu" Subject: Re: [N64] Zelda Gaiden That's an interesting comparison. Care to elaborate? (I assume you're talking about Einstein's theory of gravity as curved space?) >Before i get flames for being biased, hear me out. The Watertemple taxes >people's spacial and perceptual abilities, sort of like in physics class when you >have to see in your mind's eye how the sun warps the space around it (its true, >the sun does that) > >Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 21:37:05 -0700 From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Eddy Wu wrote: > That's an interesting comparison. Care to elaborate? (I assume you're > talking about Einstein's theory of gravity as curved space?) Yes. Think of the solar system as a mattress. Now, set a big bowling ball in the middle, and you'll see the mattress curve downwards. it does so on eath because of gravity (the bowling ball pulling down on the mattress) in space,the sheer mass of the sun waps space, a kind of inkling as to the weird stuff we would see around a black whole, where the sun not only warps the space, but actually punches a whole through space itself. Dex > > > >Before i get flames for being biased, hear me out. The Watertemple taxes > >people's spacial and perceptual abilities, sort of like in physics class > when you > >have to see in your mind's eye how the sun warps the space around it (its > true, > >the sun does that) > > > >Dexter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 00:31:37 -0400 From: "Eddy Wu" Subject: Re: [N64] Zelda Gaiden Yes, I'm aware of the theory, but what does it have to do with the water temple? >Eddy Wu wrote: > >> That's an interesting comparison. Care to elaborate? (I assume you're >> talking about Einstein's theory of gravity as curved space?) > >Yes. Think of the solar system as a mattress. Now, set a big bowling ball in >the middle, and you'll see the mattress curve downwards. it does so on eath >because of gravity (the bowling ball pulling down on the mattress) in >space,the sheer mass of the sun waps space, a kind of inkling as to the weird >stuff we would see around a black whole, where the sun not only warps the >space, but actually punches a whole through space itself. > >Dex > >> >> >> >Before i get flames for being biased, hear me out. The Watertemple taxes >> >people's spacial and perceptual abilities, sort of like in physics class >> when you >> >have to see in your mind's eye how the sun warps the space around it (its >> true, >> >the sun does that) >> > >> >Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 21:40:35 -0700 From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Eddy Wu wrote: > That's an interesting comparison. Care to elaborate? (I assume you're > talking about Einstein's theory of gravity as curved space?) > > >Before i get flames for being biased, hear me out. The Watertemple taxes > >people's spacial and perceptual abilities, sort of like in physics class > when you > >have to see in your mind's eye how the sun warps the space around it (its > true, > >the sun does that) As for how physics come to play in Zelda, well, its a matter of perception. I'm an average physics student with a very good teacher, so i get the concepts. but i don't think i have that great on an imagination when it comes to figuring out complex three dimensional puzzles in my head. real gifted physicists can do that a lot easier than me or most people. so yes, i admire zelda's complex design based entirely on spacial puzzles, not bad controls (the original tomb raider is an example), difficult enemies, or simply cheating by hiding facts. Its just a puzzles, like a rubic's cube Dex > > > > >Dexter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 21:43:22 -0700 From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Oh, and Zelda 64 draws influences from an artist in the early 20th century, (can't remember his name). but he's the guy who draws paitings which at first sight looks plaussible, but upon closer inspection, we see that the objects he paints are physically impossible to build. Dex Dexter Sy wrote: > Eddy Wu wrote: > > > That's an interesting comparison. Care to elaborate? (I assume you're > > talking about Einstein's theory of gravity as curved space?) > > > > >Before i get flames for being biased, hear me out. The Watertemple taxes > > >people's spacial and perceptual abilities, sort of like in physics class > > when you > > >have to see in your mind's eye how the sun warps the space around it (its > > true, > > >the sun does that) > > As for how physics come to play in Zelda, well, its a matter of perception. > I'm an average physics student with a very good teacher, so i get the > concepts. but i don't think i have that great on an imagination when it comes > to figuring out complex three dimensional puzzles in my head. real gifted > physicists can do that a lot easier than me or most people. so yes, i admire > zelda's complex design based entirely on spacial puzzles, not bad controls (the > original tomb raider is an example), difficult enemies, or simply cheating by > hiding facts. Its just a puzzles, like a rubic's cube > > Dex > > > > > > > > >Dexter > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 23:50:57 -0500 From: "Thraxen" Subject: Re: [N64] Zelda Gaiden - -----Original Message----- From: Dexter Sy To: n64@lists.xmission.com Date: Monday, October 18, 1999 10:01 PM Subject: Re: [N64] Zelda Gaiden >Those are valid points, but i'd much rather have a game which is logical, easy >and straightforward rather than throw the controller down in frustration. i >think Zelda has a good balance of both. > >Dex Well, I don't think it should be 'throw your controller down' hard, but I think it should have been harder (as is the case with most games these days). It seems like a lot of games, especially platformers and action/adventure games, are too easy these days. Zelda was a blast to play through, but you could basically just walk through it with little to no trouble. The only games that I think are half-way challenging are the survival horror games. You have to really watch your ammo in those games, but they tend to be short. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 00:53:16 -0400 From: "Eddy Wu" Subject: Re: [N64] Zelda Gaiden M.C. Escher. I might have the spelling wrong. He's the one who did the painting of the house with stairs all over the place. - -----Original Message----- From: Dexter Sy To: n64@lists.xmission.com Date: Tuesday, October 19, 1999 12:37 AM Subject: Re: [N64] Zelda Gaiden >Oh, and Zelda 64 draws influences from an artist in the early 20th century, (can't >remember his name). but he's the guy who draws paitings which at first sight looks >plaussible, but upon closer inspection, we see that the objects he paints are >physically impossible to build. > >Dex > >Dexter Sy wrote: > >> Eddy Wu wrote: >> >> > That's an interesting comparison. Care to elaborate? (I assume you're >> > talking about Einstein's theory of gravity as curved space?) >> > >> > >Before i get flames for being biased, hear me out. The Watertemple taxes >> > >people's spacial and perceptual abilities, sort of like in physics class >> > when you >> > >have to see in your mind's eye how the sun warps the space around it (its >> > true, >> > >the sun does that) >> >> As for how physics come to play in Zelda, well, its a matter of perception. >> I'm an average physics student with a very good teacher, so i get the >> concepts. but i don't think i have that great on an imagination when it comes >> to figuring out complex three dimensional puzzles in my head. real gifted >> physicists can do that a lot easier than me or most people. so yes, i admire >> zelda's complex design based entirely on spacial puzzles, not bad controls (the >> original tomb raider is an example), difficult enemies, or simply cheating by >> hiding facts. Its just a puzzles, like a rubic's cube >> >> Dex >> >> > >> > > >> > >Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 23:53:03 -0500 From: "Thraxen" Subject: Re: [N64] Zelda Gaiden - -----Original Message----- From: Nutz4n64@aol.com To: n64@lists.xmission.com Date: Monday, October 18, 1999 10:18 PM Subject: Re: [N64] Zelda Gaiden >In a message dated 10/18/99 7:51:45 PM Pacific Daylight Time, >pittpens66@hotmail.com writes: > ><< When you first play it through, it seams > like the greatest game, but when you finish, you realize that you have > memorized the whole game and what to do, and then the hard part of the game > is over. >> > > >I still got stuck on the Water Temple replaying that game (I hate that level). Yeah....overall the game was easy, but that water Temple level was harder than the rest of the game. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:01:24 EDT From: Urbanldiot@aol.com Subject: [N64] Re: Fatpiggy In a message dated 10/18/99 7:54:45 PM Eastern Daylight Time, Fatpiggy10@aol.com writes: > please take me off of your mailing list > Some ppl. just don't get it. - --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:09:53 EDT From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 In a message dated 10/18/99 10:28:36 PM Eastern Daylight Time, JRB62307@aol.com writes: > I agree in whole with you about the Dreamcast games part, but as far as > Metal Gear Solid and Gran Turismo go, the 64 can do it. I doubt the N64 could handle two CDs, 558 MB & 550 MB, worth of voice on a 512 Megabit cart. - --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:17:15 EDT From: Urbanldiot@aol.com Subject: Re: [N64] Zelda TOoT In a message dated 10/18/99 10:51:45 PM Eastern Daylight Time, pittpens66@hotmail.com writes: > I dont think so. I mean, it was great and all, but it was really well... not > what I expected. I thought it would require a more skilled player, instead i > > found it to be quite easy, at least easier than the other zelda games. It > also has little to no replay value. When you first play it through, it seams > > like the greatest game, but when you finish, you realize that you have > memorized the whole game and what to do, and then the hard part of the game > is over. I have to side with Dex on this. Zelda 64 was one of the few games that I could lose myself in. Forgetting where, and who, you are and really becoming one with the game. I'm not one who finds myself replaying games cos I have nothing new to play, but I have found myself erasing my save files and starting from scratch many times, I think 7 so far, with Zelda 64 cos it's just plain fun. Sure it was easy, once you knew what to do, but I don't think it was ever cheap. Cheap like traffic in Driver. That's one of the big reasons why I still play it. - --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 23:22:59 -0600 From: D Fentie Subject: Re: [N64] Zelda Gaiden BTW, did you know that a half a tablespoon of a neutron star would weigh three and a half trillion tonnes??!?!? Now thats amazing. Eddy Wu wrote: > > Yes, I'm aware of the theory, but what does it have to do with the water > temple? > > >Eddy Wu wrote: > > > >> That's an interesting comparison. Care to elaborate? (I assume you're > >> talking about Einstein's theory of gravity as curved space?) > > > >Yes. Think of the solar system as a mattress. Now, set a big bowling ball > in > >the middle, and you'll see the mattress curve downwards. it does so on > eath > >because of gravity (the bowling ball pulling down on the mattress) in > >space,the sheer mass of the sun waps space, a kind of inkling as to the > weird > >stuff we would see around a black whole, where the sun not only warps the > >space, but actually punches a whole through space itself. > > > >Dex > > > >> > >> > >> >Before i get flames for being biased, hear me out. The Watertemple > taxes > >> >people's spacial and perceptual abilities, sort of like in physics class > >> when you > >> >have to see in your mind's eye how the sun warps the space around it > (its > >> true, > >> >the sun does that) > >> > > >> >Dexter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:22:55 EDT From: Urbanldiot@aol.com Subject: Re: [N64] Zelda TOoT In a message dated 10/18/99 11:23:05 PM Eastern Daylight Time, karens@smartt.com writes: > That was probably the most complex level I've come across on a game ever. > > Before I get flames for being biased, hear me out. The Water Temple taxes > people's spatial and perceptual abilities, Looking a bit too deep it to that one, I think. I think it's just a matter of trying to remember at what level the water should be, and those darn whirlpools. ;) > sort of like in physics class > when you > have to see in your mind's eye how the sun warps the space around it (its > true, > the sun does that) Like a fat lady in an inflatable chair? > > The Water temple is not some cheapo hard level, its a genuinely intriguing > puzzle > to solve. > > Dexter - --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:27:37 -0400 From: "Eddy Wu" Subject: Re: [N64] Zelda TOoT ROFLMAO.. I usually hear "like a ball bearing on a rubber sheet," but I like yours better ;-). >> sort of like in physics class >> when you >> have to see in your mind's eye how the sun warps the space around it (its >> true, >> the sun does that) > >Like a fat lady in an inflatable chair? >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:28:20 -0400 From: "Eddy Wu" Subject: Re: [N64] Could Playstation handle Mario64 Who's to say they couldn't make a larger cart? - -----Original Message----- From: Urbanldiot@aol.com To: n64@lists.xmission.com Date: Tuesday, October 19, 1999 1:10 AM Subject: Re: [N64] Could Playstation handle Mario64 >In a message dated 10/18/99 10:28:36 PM Eastern Daylight Time, >JRB62307@aol.com writes: > >> I agree in whole with you about the Dreamcast games part, but as far as >> Metal Gear Solid and Gran Turismo go, the 64 can do it. > >I doubt the N64 could handle two CDs, 558 MB & 550 MB, worth of voice on a >512 Megabit cart. > >--- Dave --- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 23:33:05 -0600 From: D Fentie Subject: Re: [N64] Zelda TOoT I am going through it and then I'm going to tape all the important scenes and stuff to make it a little video thing. Oh yeah, I fired up my old NES yesterday and ROB and started playing some Gyromyte woooooooooooooooheeeeeeeeee what a fun game. 'Specially when he gets crushed, it sounds like squished hamburgers. Urbanldiot@aol.com wrote: > > In a message dated 10/18/99 10:51:45 PM Eastern Daylight Time, > pittpens66@hotmail.com writes: > > > I dont think so. I mean, it was great and all, but it was really well... > not > > what I expected. I thought it would require a more skilled player, instead > i > > > > found it to be quite easy, at least easier than the other zelda games. It > > also has little to no replay value. When you first play it through, it > seams > > > > like the greatest game, but when you finish, you realize that you have > > memorized the whole game and what to do, and then the hard part of the > game > > is over. > > I have to side with Dex on this. Zelda 64 was one of the few games that I > could lose myself in. Forgetting where, and who, you are and really becoming > one with the game. I'm not one who finds myself replaying games cos I have > nothing new to play, but I have found myself erasing my save files and > starting from scratch many times, I think 7 so far, with Zelda 64 cos it's > just plain fun. Sure it was easy, once you knew what to do, but I don't think > it was ever cheap. Cheap like traffic in Driver. That's one of the big > reasons why I still play it. > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:31:56 EDT From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 In a message dated 10/18/99 11:52:51 PM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > Ummm, Spyro and Ape Escape don't have the scope of Mario64. Never played Ape Escape, but what is the scope of Mario 64? Collect Coins & Stars, and fight bosses. Spyro, collect gems, rescue Dragons, fight bosses, master Super-Jump/Glide. I think that since Mario has been around since 1981 and Spyro since 1998 people lean more towards Mario since he's an icon and less since Spyro's a lot newer. In a way like how people who don't rteally play console games call every console game a "Nintendo." Like I was returning a defective Dual Shock today (don't make this into a PSX sux reply cos I've returned my fair share of N64 controllers too) and the girl at the return counter rang her supervisor asking if they needed to have somebody check (for missing parts, I guess) a "Nintendo" controller even though "Sony", "PlayStation", and "Dual Shock" are written plain as day on the box. That's just my opinion. - --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:32:48 EDT From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 In a message dated 10/19/99 12:24:22 AM Eastern Daylight Time, d.fentie@home.com writes: > I thought that load times would be too horrendous to run Mario 64 on > PSX, maybe I'm wrong (probably). > If it was tried in 1996, it probably would be, if it was tried now I bet it wouldn't be a problem. - --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:34:39 EDT From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 In a message dated 10/19/99 12:25:17 AM Eastern Daylight Time, d.fentie@home.com writes: > 64 CAN do it, the only reason it hasn't been done is cart size. If there > was someway to have a CD adapter to the N64 I'm sure it could process > these games better than the PSX... Size does matter.... > So the PSX could do anything the N64 can do, just attach a RCP-90 and some extra RAM and it'll work fine for anything the N64 can do. - --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:36:40 EDT From: Urbanldiot@aol.com Subject: Re: [N64] holes In a message dated 10/19/99 12:31:45 AM Eastern Daylight Time, karens@smartt.com writes: > where the sun not only warps the > space, but actually punches a whole through space itself. > > Dex Now warping space sounds like something I can grasp, but punching holes in space? - --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:38:29 EDT From: Urbanldiot@aol.com Subject: Re: [N64] Zelda 64 In a message dated 10/19/99 12:35:04 AM Eastern Daylight Time, karens@smartt.com writes: > Its just a puzzles, like a rubic's cube > > Dex Although you can't solve Zelda 64 by smashing it open and putting it back together. - --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:39:41 -0400 From: "Eddy Wu" Subject: Re: [N64] Could Playstation handle Mario64 By the same token I could go out and buy one of those n64 pirating add-ons with a CD-ROM and then it could do anything the PSX could do. - -----Original Message----- From: Urbanldiot@aol.com To: n64@lists.xmission.com Date: Tuesday, October 19, 1999 1:35 AM Subject: Re: [N64] Could Playstation handle Mario64 >In a message dated 10/19/99 12:25:17 AM Eastern Daylight Time, >d.fentie@home.com writes: > >> 64 CAN do it, the only reason it hasn't been done is cart size. If there >> was someway to have a CD adapter to the N64 I'm sure it could process >> these games better than the PSX... Size does matter.... >> > >So the PSX could do anything the N64 can do, just attach a RCP-90 and some >extra RAM and it'll work fine for anything the N64 can do. > >--- Dave --- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #936 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]