From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #937 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Tuesday, October 19 1999 Volume 01 : Number 937 Re: [N64] Could Playstation handle Mario64 Re: [N64] holes Re: [N64] Zelda Gaiden Re: [N64] Zelda Gaiden Re: [N64] Zelda Gaiden Re: [N64] Zelda TOoT Re: [N64] Zelda Gaiden Re: [N64] Zelda TOoT Re: [N64] Zelda Gaiden Re: [N64] holes Re: [N64] Zelda 64 Re: [N64] holes Re: [N64] Zelda Gaiden Re: [N64] Zelda Gaiden Re: [N64] Yall got to check this out Re: [N64] Could Playstation handle Mario64 Re: [N64] Mattress analogy (getting OT here) Re: [N64] holes [N64] worst game ever [N64] Editorial: DVD-RAM Re: [N64] Zelda Gaiden Re: [N64] Zelda TOoT Re: [N64] Zelda Gaiden Re: [N64] worst game ever ---------------------------------------------------------------------- Date: Tue, 19 Oct 1999 01:41:02 EDT From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 In a message dated 10/19/99 1:30:21 AM Eastern Daylight Time, glacion@earthlink.net writes: > Who's to say they couldn't make a larger cart? Alan Greenspan. ;) - --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 01:40:47 -0400 From: "Eddy Wu" Subject: Re: [N64] holes It's all theoretical. No one really knows what goes on in a black hole. The more modern physics you learn, the more confused you get, so I suggest that we stop this discussion right now =). - -----Original Message----- From: Urbanldiot@aol.com To: n64@lists.xmission.com Date: Tuesday, October 19, 1999 1:37 AM Subject: Re: [N64] holes >In a message dated 10/19/99 12:31:45 AM Eastern Daylight Time, >karens@smartt.com writes: > >> where the sun not only warps the >> space, but actually punches a whole through space itself. >> >> Dex > >Now warping space sounds like something I can grasp, but punching holes in >space? > >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 22:58:36 -0700 From: Dexter Sy Subject: Re: [N64] Zelda Gaiden > > Well, I don't think it should be 'throw your controller down' hard, but I > think it should have been harder (as is the case with most games these > days). It seems like a lot of games, especially platformers and > action/adventure games, are too easy these days. Zelda was a blast to play > through, but you could basically just walk through it with little to no > trouble. The only games that I think are half-way challenging are the > survival horror games. You have to really watch your ammo in those games, > but they tend to be short. True, but not all gamers are hard core game players who can slice through a game. If you make a game "difficult" for the best players in the indsutry, you end up creating an isolated community of fans, with the rest not being able to get into it very much. much like the real-time strategy genre. there's a core of very loyal fanatics who play them. and they demand and get the weirdest most complicated things. but game companies essentially give up any chance of having newbies crack into the genre. That's why i'd venture to say the real-time strategy genre haven't grown very much since war craft II came into the scene. Dexter > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 15:57:31 +1000 From: Alex Subject: Re: [N64] Zelda Gaiden At 21:40 18-10-99 -0700, you wrote: > > >As for how physics come to play in Zelda, well, its a matter of perception. >I'm an average physics student with a very good teacher, so i get the >concepts. but i don't think i have that great on an imagination when it comes >to figuring out complex three dimensional puzzles in my head. real gifted >physicists can do that a lot easier than me or most people. so yes, i admire >zelda's complex design based entirely on spacial puzzles, not bad controls (the >original tomb raider is an example), difficult enemies, or simply cheating by >hiding facts. Its just a puzzles, like a rubic's cube > >Dex > What makes the water temple so time consuming is if you accidentally miss a door that requires a certain water level, you have to play through the whole level again to get that desired water level. If there was a switch at the start of the level which you could use to select from the three water levels, it would be much easier. The puzzles aren't really that much difficult than the rest of the game. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 23:00:07 -0700 From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Eddy Wu wrote: > M.C. Escher. I might have the spelling wrong. He's the one who did the > painting of the house with stairs all over the place. Yeah! reminds me of the forest temple. man, the atmosphere in that level was awesome. There was genuine awe when i reached the part with the twisted hallway and watch the world revolve around me. it is so unique. hehe, and its not very easy to please me, at least on an emotional level. Dex > > > -----Original Message----- > From: Dexter Sy > To: n64@lists.xmission.com > Date: Tuesday, October 19, 1999 12:37 AM > Subject: Re: [N64] Zelda Gaiden > > >Oh, and Zelda 64 draws influences from an artist in the early 20th century, > (can't > >remember his name). but he's the guy who draws paitings which at first > sight looks > >plaussible, but upon closer inspection, we see that the objects he paints > are > >physically impossible to build. > > > >Dex > > > >Dexter Sy wrote: > > > >> Eddy Wu wrote: > >> > >> > That's an interesting comparison. Care to elaborate? (I assume you're > >> > talking about Einstein's theory of gravity as curved space?) > >> > > >> > >Before i get flames for being biased, hear me out. The Watertemple > taxes > >> > >people's spacial and perceptual abilities, sort of like in physics > class > >> > when you > >> > >have to see in your mind's eye how the sun warps the space around it > (its > >> > true, > >> > >the sun does that) > >> > >> As for how physics come to play in Zelda, well, its a matter of > perception. > >> I'm an average physics student with a very good teacher, so i get the > >> concepts. but i don't think i have that great on an imagination when it > comes > >> to figuring out complex three dimensional puzzles in my head. real > gifted > >> physicists can do that a lot easier than me or most people. so yes, i > admire > >> zelda's complex design based entirely on spacial puzzles, not bad > controls (the > >> original tomb raider is an example), difficult enemies, or simply > cheating by > >> hiding facts. Its just a puzzles, like a rubic's cube > >> > >> Dex > >> > >> > > >> > > > >> > >Dexter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 23:03:55 -0700 From: Dexter Sy Subject: Re: [N64] Zelda TOoT Eddy Wu wrote: > ROFLMAO.. I usually hear "like a ball bearing on a rubber sheet," but I like > yours better ;-). Agreed. BTW, did you like my matress analogy? Dex > > > >> sort of like in physics class > >> when you > >> have to see in your mind's eye how the sun warps the space around it > (its > >> true, > >> the sun does that) > > > >Like a fat lady in an inflatable chair? > > >--- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 16:02:15 +1000 From: Alex Subject: Re: [N64] Zelda Gaiden At 21:43 18-10-99 -0700, you wrote: >Oh, and Zelda 64 draws influences from an artist in the early 20th century, (can't >remember his name). but he's the guy who draws paitings which at first sight looks >plaussible, but upon closer inspection, we see that the objects he paints are >physically impossible to build. > >Dex > Escher? The Forest temple may be a little bit Escher-esque, but since the rooms do actually exist in 3d space, they are not really Escher. Seeing as TV screens are only 2d, game designers should start including more eye tricks in games. Like the hallway in Mario64 that leads to the Little/Big world. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 23:12:01 -0700 From: Dexter Sy Subject: Re: [N64] Zelda TOoT > > Looking a bit too deep it to that one, I think. I think it's just a matter of > trying to remember at what level the water should be, and those darn > whirlpools. ;) Well I might have search too deep w/ that one :-) But, all i know is i love getting lost in giant puzzles, instead of running around canvers with lots of meaningless rooms and some hidden room with a hidden switch. in that case, not a lot of thought has gone into them, and the whole point is just finding that hidden room with the hidden switch. Zelda does use the elemement of finding hidden rooms with switches, but its on a much higher level. Where everything you do has an effect later on, and sometimes, the effects are not entirely clear until another peice of the puzzle falls into place . I think you'll agree with me that the forest temple was one of those one of a kind experiences. I can honestly tell you that level was spooky. Not in a scary sense, just spooky like you're in a dream. And Miyamoto & Co didn't have to throw buckets of blood on the walls and have rotting carcasses decorate the scenery to set that scene. He simply let the desolation, mood, music, and atmosphere do its work. > > > > sort of like in physics class > > when you > > have to see in your mind's eye how the sun warps the space around it (its > > true, > > the sun does that) > > Like a fat lady in an inflatable chair? Ha! that's the funniest thing i've heard today Dex > > > > > > The Water temple is not some cheapo hard level, its a genuinely intriguing > > puzzle > > to solve. > > > > Dexter > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 23:15:15 -0700 From: Dexter Sy Subject: Re: [N64] Zelda Gaiden > > > What makes the water temple so time consuming is if you accidentally miss a > door that requires a certain water level, you have to play through the whole > level again to get that desired water level. If there was a switch at the > start of the level which you could use to select from the three water > levels, it would be much easier. The puzzles aren't really that much > difficult than the rest of the game. Yep, its logical. Like my prof says, physics is "ALL ABOUT UNDERSYANDING THE MACHANICS OF THE UNIVERSE" . And i'd venture a guess that given enough documentation (gameplay mechanics, how the game works etc. et.c), a very logical non gamer who's never played Zelda can figure out the water level the first time around. Dex Dex > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 23:16:06 -0700 From: Dexter Sy Subject: Re: [N64] holes Eddy Wu wrote: > It's all theoretical. No one really knows what goes on in a black hole. The > more modern physics you learn, the more confused you get, so I suggest that > we stop this discussion right now =). They still don't have a unified theory for everything in the universe Dex > > > -----Original Message----- > From: Urbanldiot@aol.com > To: n64@lists.xmission.com > Date: Tuesday, October 19, 1999 1:37 AM > Subject: Re: [N64] holes > > >In a message dated 10/19/99 12:31:45 AM Eastern Daylight Time, > >karens@smartt.com writes: > > > >> where the sun not only warps the > >> space, but actually punches a whole through space itself. > >> > >> Dex > > > >Now warping space sounds like something I can grasp, but punching holes in > >space? > > > >--- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 23:16:33 -0700 From: Dexter Sy Subject: Re: [N64] Zelda 64 Urbanldiot@aol.com wrote: > In a message dated 10/19/99 12:35:04 AM Eastern Daylight Time, > karens@smartt.com writes: > > > Its just a puzzles, like a rubic's cube > > > > Dex > > Although you can't solve Zelda 64 by smashing it open and putting it back > together. > > --- Dave --- hehe, no. you have to do it in your mind :-) Dex > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 23:17:08 -0700 From: Dexter Sy Subject: Re: [N64] holes Urbanldiot@aol.com wrote: > In a message dated 10/19/99 12:31:45 AM Eastern Daylight Time, > karens@smartt.com writes: > > > where the sun not only warps the > > space, but actually punches a whole through space itself. > > > > Dex > > Now warping space sounds like something I can grasp, but punching holes in > space? Thats essentially what happens with blackholes. theoretically. we don't really know how it works though. Dex > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 18 Oct 1999 23:20:59 -0700 From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Alex wrote: > At 21:43 18-10-99 -0700, you wrote: > >Oh, and Zelda 64 draws influences from an artist in the early 20th century, > (can't > >remember his name). but he's the guy who draws paitings which at first > sight looks > >plaussible, but upon closer inspection, we see that the objects he paints are > >physically impossible to build. > > > >Dex > > > > Escher? The Forest temple may be a little bit Escher-esque, but since the > rooms do actually exist in 3d space, they are not really Escher. Seeing as > TV screens are only 2d, game designers should start including more eye > tricks in games. Like the hallway in Mario64 that leads to the Little/Big world. Well, no one ever said they copied him, inspired was the word. As for the use of eye trickery, i totally agree. I don't know if its just me, but it seems like Nintendo's EAD are the only ones who are willing to play with gamer's minds with all these "perception tricks" they play. anyone have any other examples? Dex > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 09:15:55 CDT From: "Mario Lemieux" Subject: Re: [N64] Zelda Gaiden i guess it just may be me, but after i got through the level, i could fly through it. I still can, but now i need to see the level. I guess in a year or so i'll forget it all and TOoT will be the experience all over again. I still cant wait for zelda gaide to come out. It, of course, is a sidestorey, and not the same story line that all of us are getting tired of. I CANT WAIT. From: Dexter Sy Reply-To: n64@lists.xmission.com To: n64@lists.xmission.com Subject: Re: [N64] Zelda Gaiden Date: Mon, 18 Oct 1999 20:27:30 -0700 > > > I still got stuck on the Water Temple replaying that game (I hate that level). That was probably the most complex level i've come accross on a game ever. Before i get flames for being biased, hear me out. The Watertemple taxes people's spacial and perceptual abilities, sort of like in physics class when you have to see in your mind's eye how the sun warps the space around it (its true, the sun does that) The Water temple is not some cheapo hard level, its a genuinely intriguing puzzle to solve. Dexter > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 12:54:08 EDT From: "Justin Smith-Williams" Subject: Re: [N64] Yall got to check this out Excuse me Mr.Idiot but just because I prefer the 64 over the playstation and I can back up my claims on why I think it's the best that makes an immature gamer.Well I think differently I play the playstation and I have one at home so from playing both systems and giving them equal time I came to enjoy my 64 more.Sure playstation has more Rpg's but I don't need that many and plus I like FFIII better than any of those playstation Rpg's.It may have more fighters but who needs to have that many anyway I can have just as much fun playing my Smash Brothers, Fighters Destiny, and the upcoming Xena:Tailsman of Fate.So I thinnk you really need to find out what a mature gamer is. J.Smith The Great One The Don Juan Himself If You Smell What ColdJUCE is Cookin ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 15:35:57 EDT From: SillyMrMan@aol.com Subject: Re: [N64] Could Playstation handle Mario64 In a message dated 10/19/99 1:35:53 AM Eastern Daylight Time, Urbanldiot@aol.com writes: > > 64 CAN do it, the only reason it hasn't been done is cart size. If there > > was someway to have a CD adapter to the N64 I'm sure it could process > > these games better than the PSX... Size does matter.... > > > > So the PSX could do anything the N64 can do, just attach a RCP-90 and some > extra RAM and it'll work fine for anything the N64 can do. What happened to processor speed incompatabilities? Also, the N64's processor runs at 93 Mhz I think and the PSX's is only 33... wouldn't you think that would cause a problem? Although the N64 may have smaller cart size doesn't mean that its horsepower is the same or even less than the PSX's. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 15:59:40 -0400 From: "Eddy Wu" Subject: Re: [N64] Mattress analogy (getting OT here) The mattress is a little harder to see, since a mattress is usually pretty thick and doesn't deform very easily. >Eddy Wu wrote: > >> ROFLMAO.. I usually hear "like a ball bearing on a rubber sheet," but I like >> yours better ;-). > >Agreed. BTW, did you like my matress analogy? > >Dex >> >> sort of like in physics class >> >> when you >> >> have to see in your mind's eye how the sun warps the space around it >> (its >> >> true, >> >> the sun does that) >> > >> >Like a fat lady in an inflatable chair? >> >> >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 16:02:11 -0400 From: "Eddy Wu" Subject: Re: [N64] holes Getting closer though. Be careful, though, maybe some people on the list are from Kansas, so we can't talk about science ;-) >Eddy Wu wrote: > >> It's all theoretical. No one really knows what goes on in a black hole. The >> more modern physics you learn, the more confused you get, so I suggest that >> we stop this discussion right now =). > >They still don't have a unified theory for everything in the universe > >Dex > >> >In a message dated 10/19/99 12:31:45 AM Eastern Daylight Time, >> >karens@smartt.com writes: >> > >> >> where the sun not only warps the >> >> space, but actually punches a whole through space itself. >> >> >> >> Dex >> > >> >Now warping space sounds like something I can grasp, but punching holes in >> >space? >> > >> >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 16:07:03 EDT From: CapFalcon1@aol.com Subject: [N64] worst game ever ok here's a simple question. what's tha worst game ever made 4 tha n64? captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 16:15:16 EDT From: ChiefQuimby@aol.com Subject: [N64] Editorial: DVD-RAM This editorial was posted on PlanetN2000 about the DVD-RAM. He makes some nice points and makes it seem like it's totally plausible. Definetely worth the read. http://www.planetn2000.com/editorial/dvdram.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 15:23:35 CDT From: "Mario Lemieux" Subject: Re: [N64] Zelda Gaiden I know who you mean, i dont know how to write it, but i think it is written moenea (moe nay). From: Dexter Sy Reply-To: n64@lists.xmission.com To: n64@lists.xmission.com Subject: Re: [N64] Zelda Gaiden Date: Mon, 18 Oct 1999 21:43:22 -0700 Oh, and Zelda 64 draws influences from an artist in the early 20th century, (can't remember his name). but he's the guy who draws paitings which at first sight looks plaussible, but upon closer inspection, we see that the objects he paints are physically impossible to build. Dex Dexter Sy wrote: > Eddy Wu wrote: > > > That's an interesting comparison. Care to elaborate? (I assume you're > > talking about Einstein's theory of gravity as curved space?) > > > > >Before i get flames for being biased, hear me out. The Watertemple taxes > > >people's spacial and perceptual abilities, sort of like in physics class > > when you > > >have to see in your mind's eye how the sun warps the space around it (its > > true, > > >the sun does that) > > As for how physics come to play in Zelda, well, its a matter of perception. > I'm an average physics student with a very good teacher, so i get the > concepts. but i don't think i have that great on an imagination when it comes > to figuring out complex three dimensional puzzles in my head. real gifted > physicists can do that a lot easier than me or most people. so yes, i admire > zelda's complex design based entirely on spacial puzzles, not bad controls (the > original tomb raider is an example), difficult enemies, or simply cheating by > hiding facts. Its just a puzzles, like a rubic's cube > > Dex > > > > > > > > >Dexter > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 15:29:08 CDT From: "Mario Lemieux" Subject: Re: [N64] Zelda TOoT dont you think it is cheap now??? I mean, the game is just frustrating cause u dont understan what to do (with me at least), and then you beat it, and it gets lame. I still like playing all those mini games though. I can get a perfect score on the horseback archery, all the other shooting games, and i caught a 33lbs fish as adult link. I have a few tricks that i bet none of you know. I SWEAR THEY WORK, YOU JUST HAVE TO BE SKILLED. I WILL EMAIL THEM LATER, BUT PLEASE DONT SEND THEM INTO A "CHEAT MAG" CAUSE I AM, AND I WANT THE PRIZE. From: Urbanldiot@aol.com Reply-To: n64@lists.xmission.com To: n64@lists.xmission.com Subject: Re: [N64] Zelda TOoT Date: Tue, 19 Oct 1999 01:17:15 EDT In a message dated 10/18/99 10:51:45 PM Eastern Daylight Time, pittpens66@hotmail.com writes: > I dont think so. I mean, it was great and all, but it was really well... not > what I expected. I thought it would require a more skilled player, instead i > > found it to be quite easy, at least easier than the other zelda games. It > also has little to no replay value. When you first play it through, it seams > > like the greatest game, but when you finish, you realize that you have > memorized the whole game and what to do, and then the hard part of the game > is over. I have to side with Dex on this. Zelda 64 was one of the few games that I could lose myself in. Forgetting where, and who, you are and really becoming one with the game. I'm not one who finds myself replaying games cos I have nothing new to play, but I have found myself erasing my save files and starting from scratch many times, I think 7 so far, with Zelda 64 cos it's just plain fun. Sure it was easy, once you knew what to do, but I don't think it was ever cheap. Cheap like traffic in Driver. That's one of the big reasons why I still play it. - --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 16:51:55 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Zelda Gaiden In a message dated 10/18/99 10:54:41 PM Pacific Daylight Time, karens@smartt.com writes: << Yeah! reminds me of the forest temple. man, the atmosphere in that level was awesome. There was genuine awe when i reached the part with the twisted hallway and watch the world revolve around me. it is so unique. hehe, and its not very easy to please me, at least on an emotional level. Dex >> The Forest Temple was my favorite level of the game. The chanting and atmosphere were really cool. Just out of curiosity, what do you people think was the best level of Z64? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Oct 1999 16:57:54 EDT From: Nutz4n64@aol.com Subject: Re: [N64] worst game ever In a message dated 10/19/99 1:08:30 PM Pacific Daylight Time, CapFalcon1@aol.com writes: << ok here's a simple question. what's tha worst game ever made 4 tha n64? captain skanka skanka falcon >> Worst game I've played on N64 so far was Chameleon Twist. The "take terrible camera angles and add bad gameplay and an uninteresting plot" formula just didn't seem to work for video games, and I think this stinker proved it. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #937 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]