From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #953 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, October 25 1999 Volume 01 : Number 953 Re: [N64] Dolphin Modems Re: [N64] Zelda Gaiden Re: [N64] Big Changes for the N64 List Re: [N64] Dolphin Modems Re: [N64] Winback or JFG Re: [N64] JFG: Lupus's Boss Re: [N64] awards Re: [N64] Yoshi's Story Re: [N64] Zelda Gaiden Re: [N64] Dolphin Modems Re: [N64] awards Re: [N64] I love AOL Re: [N64] Dolphin Modems Hmmmmmm... Re: [N64] the list and aol losers [N64] Banjo-Kazooie Re: [N64] Dolphin Modems Re: [N64] Yoshi's Story ---------------------------------------------------------------------- Date: Sun, 24 Oct 1999 19:56:59 PDT From: "Elliot Jefferson" Subject: Re: [N64] Dolphin Modems Yeah, that's pretty much the way I'm looking at the next genration. I think Sony is really trying to cover all the bases but I'm not so sure it will work. Since time has progressed from the initial announcement about the PSX2 and Dolphin, my interest in the extras has wained. I'd love to be able to have a box that can/will do all the PSX2 is claimed to be able to do, but do I really need all of that? I'm just playing games. I also think that's a question a lot of consumers will ask themselves. I'd be happy with a 56k modem. I'd use higher bandwidth connections on my PC where I really do most of my surfing. The more I think about it, I'd wish Sony would drop some of the features of the PSX2 and add others. I think NIntendo has the right idea. And after seeing what Rare can do with the N64 in JFG, I can't wait to see their stuff on Dolphin. Elliot - ----Original Message Follows---- From: TreyTable@aol.com Subject: Re: [N64] Dolphin Modems It was all the "Nintendo rulez, Sony suckz" stuff. I really don't care either way if the Dolphin can or can't play DVD movies. It's not that I have anything aginst DVD movies, or want to get on the soapbox and make speeches about how the Dolphin should just be a game player. Nothing like that really. I just don't care either way. What I'd rally like to know is what kind (if anything at all) of modem will the Dolphin have. Sure Network support on the Dreamcast is next to nothing, but I'm sure that will grow. Will the Dolphin have a 56K modem like the Dreamcast. (Frankly I don't really get the deal with 56K bps since isn't it true that pone lines can't carry info that fast anyway?) or will the Dolphin have a bring your own connection like as is said to be with the PlayStation 2? The way Sony is handling it with the PSX 2 is not really to my liking that much. I really lthink things would work better if everybody had the same standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any opinions? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Oct 1999 20:21:38 -0700 (PDT) From: Geoff Finger Subject: Re: [N64] Zelda Gaiden On Mon, 18 Oct 1999, Dexter Sy wrote: > Zelda: Ocarina of Time's immersion faction is still unmatched. Its really a > wonderful experience walking around the hyrule plains and watching the sun set. > it feels like your actually in the game Actually, i just got really bored and frustrated with it. The game is sitting around somewhere unfinished almost a year after i got it =) - -------------------------------------------------------------- Pounding in your temples A surge of adrenaline Every muscle tense To fence the enemy within - --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 25 Oct 1999 00:04:40 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Big Changes for the N64 List In a message dated 10/24/99 2:17:58 PM Pacific Daylight Time, TreyTable@aol.com writes: << Perfect Dark will most likely satisfy my N64 fix next year, at least for April through June anyway. Darn it all, I'm still waiting for Conker's Quest, from a promotional video I got like two years ago it looked pretty good, anybody know what has happened to Conker? But anyway, I'm in the mood for a game where I can blow stuff up real good. I was thinking aboiut checking out Battletanx: Global Assault, is it worth buying? Renting? But with Perfect Dark and Zelda: Gaiden coming out in 2000 I think my N64 will at leat get some use out of it. But for some reason I bet Zelda: Gaiden will be magically delayed for X-Mas 2000. >> I'm also looking forward to games like Super Mario Adventure and Kirby 64 (or just about any game previewed at Spaceworld). All look like they'll be a lot of fun. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 25 Oct 1999 00:15:40 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Dolphin Modems In a message dated 10/24/99 2:29:40 PM Pacific Daylight Time, TreyTable@aol.com writes: << I really lthink things would work better if everybody had the same standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any opinions? >> Nintendo definitely should pack a modem. The PSX2 has a few things that I find questionable. One being 2 control ports, the other being no modem. Add-ons seem to be system killers, in a way. I don't really remember a successful add-on. Sega CD and 32X both failed. If Nintendo makes the modem part of their system, they would rule the on-line gaming community (or at least compete with Sega). - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 25 Oct 1999 00:26:30 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Winback or JFG In a message dated 10/24/99 2:33:33 PM Pacific Daylight Time, thraxen@ipa.net writes: << I think I have decided to buy another N64 game....so should I get Winback or JFG (I may get the other later down the road)? I have heard some bad things but largely good things about both. Fell free to throw out any opinions about either one. >> Well, I can't say anything about Winback since I haven't played it yet, but I can say that I'm very happy with JFG. I don't know what these people were on when reviewing the game, because I haven't noticed any slowdown yet. Also, the controls were pretty easy for me to pick up. If you're not sure, rent it first. But I assure you, it's incredible. RARE is definitely one of the greatest. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 25 Oct 1999 00:36:50 EDT From: Nutz4n64@aol.com Subject: Re: [N64] JFG: Lupus's Boss In a message dated 10/24/99 6:11:37 PM Pacific Daylight Time, Bastion007@aol.com writes: << How the HELL do you beat these guys? I can get their arms off with my pistol, and I manage to blow off their tails with my heat seeking missile launcher and rocket launcher. But by the time I get to the bodies spitting out flaming rocks, my health is so low that I die!!! Any tips? >> It took me a long time to beat them. What I suggest is not shooting at every chance you get. Wait til one goes in the middle to shoot, and when he's at the side, concentrate on avoiding attacks. The Tri-rockets work very well if you haven't tried them. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 25 Oct 1999 00:43:06 EDT From: Nutz4n64@aol.com Subject: Re: [N64] awards In a message dated 10/24/99 7:05:37 PM Pacific Daylight Time, TreyTable@aol.com writes: << I could say a lot against it. Like they can also make worse games than anybody around. Yoshi's Story or Metroid 2 maybe? >> A lot of people on this list seem to enjoy bashing Yoshi's Story to death. I can't explain it too well, but I had fun with this game. Maybe it's just because Yoshi is my second favorite Nintendo character (Pikachu being my favorite). - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Oct 1999 22:25:48 -0700 From: Dexter Sy Subject: Re: [N64] Yoshi's Story > > A lot of people on this list seem to enjoy bashing Yoshi's Story to death. I > can't explain it too well, but I had fun with this game. Maybe it's just > because Yoshi is my second favorite Nintendo character (Pikachu being my > favorite). > -Eric- I own it. Its not the best sidescroller there is, but the artwork in the game is something rarely seen (even on a CD game). The non-linear nature of the game makes this title extremely enjoyable. Actually, i don't really own the game, it belongs to my sister who (not surprising) loves the game because its so easy to get into. BTW, i just want to eat some of the stuff in the game. they look so fluffy :-) Dex > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Oct 1999 22:27:02 -0700 From: Dexter Sy Subject: Re: [N64] Zelda Gaiden > > Actually, i just got really bored and frustrated with it. The game is > sitting around somewhere unfinished almost a year after i got it =) Really? Well, i guess you really can't please everyone. Geoff, if you're going to continue with the game, start from scatch. it won't make much sense to continue where you art. Dex > > > -------------------------------------------------------------- > Pounding in your temples > A surge of adrenaline > Every muscle tense > To fence the enemy within > --Rush > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Oct 1999 22:34:18 -0700 From: Dexter Sy Subject: Re: [N64] Dolphin Modems Elliot Jefferson wrote: > Yeah, that's pretty much the way I'm looking at the next genration. > I think Sony is really trying to cover all the bases but I'm not so sure it > will work. Since time has progressed from the initial announcement about > the PSX2 and Dolphin, my interest in the extras has wained. I was talking to someone at NOA who shall remain anonymous and he practically compared the ps2's multi-purpose use to 3D0. I can't say for myself if there's much credence to it, but I can see why. Its the old notion of doing too much and doing it all half-assed. A dedicated DVD player, or a dedicated web set-top box for dling movies, at the same price as the PS2 can probably get things done a lot better. Its fascinating to hear sony boast what the Ps2 can do, but simple economics tells us that if one thing have ten features vs. another with five features and they both sell for the same price, chances are the one with five features will not only be higher quality, but the 5 features it does have will be very well thought out. That's why I don't buy boom boxes that sell for "low low prices" with all these features i don't need. The plethora of features not only degrades its user friendliness, it also has a tendency to break a lot more easily than another product who only covers a few things and do them well. > I'd love to be > able to have a box that can/will do all the PSX2 is claimed to be able to > do, but do I really need all of that? I'm just playing games. I also think > that's a question a lot of consumers will ask themselves. I'd be happy with > a 56k modem. I'd use higher bandwidth connections on my PC where I really > do most of my surfing. The more I think about it, I'd wish Sony would drop > some of the features of the PSX2 and add others. I think NIntendo has the > right idea. And after seeing what Rare can do with the N64 in JFG, I can't > wait to see their stuff on Dolphin. That is what Nintendo and Sega is betting on. By God, I'd give you ten sheeps if Sony drops out and it goes back to good old Sega vs. Nintendo :) Heheheh Dexter > > > Elliot > ----Original Message Follows---- > From: TreyTable@aol.com > Subject: Re: [N64] Dolphin Modems > > It was all the "Nintendo rulez, Sony suckz" stuff. > > I really don't care either way if the Dolphin can or can't play DVD movies. > It's not that I have anything aginst DVD movies, or want to get on the > soapbox and make speeches about how the Dolphin should just be a game > player. > Nothing like that really. I just don't care either way. > > What I'd rally like to know is what kind (if anything at all) of modem will > the Dolphin have. Sure Network support on the Dreamcast is next to nothing, > but I'm sure that will grow. Will the Dolphin have a 56K modem like the > Dreamcast. (Frankly I don't really get the deal with 56K bps since isn't it > true that pone lines can't carry info that fast anyway?) or will the Dolphin > have a bring your own connection like as is said to be with the PlayStation > 2? The way Sony is handling it with the PSX 2 is not really to my liking > that > much. I really lthink things would work better if everybody had the same > standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any > opinions? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Oct 1999 22:35:27 -0700 From: Dexter Sy Subject: Re: [N64] awards Eddy Wu wrote: > Awards in the gaming industry don't really mean very much. It's not like the > Oscars or the Grammies or anything, it's more like the People's Choice > awards, that no one cares about. Nope. It doesn't mean very much because videogames is not quite mainstream yet and they don't televise E3 awards on TV. But the voters in the academy of interactive entertainment have to work in it, not just any odd fan. Dex > > > -----Original Message----- > From: TreyTable@aol.com > To: n64@lists.xmission.com > Date: Sunday, October 24, 1999 10:05 PM > Subject: Re: [N64] awards > > >In a message dated 99-10-24 21:54:50 EDT, you write: > > > >> This is one thing that I have noticed and that a lot of you little PSX > >> lovers can't say anything against: Nintendo and its 2nd parties can > make > >> better games than anyone around. > >> > >> Jeremiah > >> > > > >I could say a lot against it. Like they can also make worse games than > >anybody around. Yoshi's Story or Metroid 2 maybe? > > > >I don't know what you're trying to accomplish with "little PSX lovers" > >anyway. > > > >So Nintendo & RARE won some awards, good for them. One thing BAFTA forgot. > >Most Delays. > > > >Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Oct 1999 22:35:55 -0700 From: Dexter Sy Subject: Re: [N64] I love AOL Eddy Wu wrote: > No, because signing up for a hotmail account would require more intelligence > than these AOLers seem to possess. Can we stop this? i know a lot of aol people who are very intelligent > > > -----Original Message----- > From: ChiefQuimby@aol.com > To: n64@lists.xmission.com > Date: Sunday, October 24, 1999 9:46 PM > Subject: Re: [N64] I love AOL > > >Whether you kicked everyone on AOL from the list is irrelevant, cause then > >you would have to kick everyone from hotmail and the millions of free > e-mail > >address you can get. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 25 Oct 1999 02:30:46 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Dolphin Modems Hmmmmmm... Amen. I also have that wild prediction..that Sony possibly 2 generations from now will either buy Sega or get this DROP OUT OF THE RACE. Anybody think it could happen On Sun, 24 Oct 1999, Dexter Sy wrote: > > > Elliot Jefferson wrote: > > > Yeah, that's pretty much the way I'm looking at the next genration. > > I think Sony is really trying to cover all the bases but I'm not so sure it > > will work. Since time has progressed from the initial announcement about > > the PSX2 and Dolphin, my interest in the extras has wained. > > I was talking to someone at NOA who shall remain anonymous and he practically > compared the ps2's multi-purpose use to 3D0. I can't say for myself if there's > much credence to it, but I can see why. Its the old notion of doing too much > and doing it all half-assed. A dedicated DVD player, or a dedicated web set-top > box for dling movies, at the same price as the PS2 can probably get things done > a lot better. Its fascinating to hear sony boast what the Ps2 can do, but > simple economics tells us that if one thing have ten features vs. another with > five features and they both sell for the same price, chances are the one with > five features will not only be higher quality, but the 5 features it does have > will be very well thought out. That's why I don't buy boom boxes that sell for > "low low prices" with all these features i don't need. The plethora of features > not only degrades its user friendliness, it also has a tendency to break a lot > more easily than another product who only covers a few things and do them well. > > > I'd love to be > > able to have a box that can/will do all the PSX2 is claimed to be able to > > do, but do I really need all of that? I'm just playing games. I also think > > that's a question a lot of consumers will ask themselves. I'd be happy with > > a 56k modem. I'd use higher bandwidth connections on my PC where I really > > do most of my surfing. The more I think about it, I'd wish Sony would drop > > some of the features of the PSX2 and add others. I think NIntendo has the > > right idea. And after seeing what Rare can do with the N64 in JFG, I can't > > wait to see their stuff on Dolphin. > > That is what Nintendo and Sega is betting on. By God, I'd give you ten sheeps > if Sony drops out and it goes back to good old Sega vs. Nintendo :) > > Heheheh > > Dexter > > > > > > > Elliot > > ----Original Message Follows---- > > From: TreyTable@aol.com > > Subject: Re: [N64] Dolphin Modems > > > > It was all the "Nintendo rulez, Sony suckz" stuff. > > > > I really don't care either way if the Dolphin can or can't play DVD movies. > > It's not that I have anything aginst DVD movies, or want to get on the > > soapbox and make speeches about how the Dolphin should just be a game > > player. > > Nothing like that really. I just don't care either way. > > > > What I'd rally like to know is what kind (if anything at all) of modem will > > the Dolphin have. Sure Network support on the Dreamcast is next to nothing, > > but I'm sure that will grow. Will the Dolphin have a 56K modem like the > > Dreamcast. (Frankly I don't really get the deal with 56K bps since isn't it > > true that pone lines can't carry info that fast anyway?) or will the Dolphin > > have a bring your own connection like as is said to be with the PlayStation > > 2? The way Sony is handling it with the PSX 2 is not really to my liking > > that > > much. I really lthink things would work better if everybody had the same > > standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any > > opinions? > > > > Dave > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > ______________________________________________________ > > Get Your Private, Free Email at http://www.hotmail.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 25 Oct 1999 02:36:08 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] the list and aol losers That's gotta suck. The money Nintendo earns from Blockbuster and the like is merely pocket change meanwhile the rental chains are reaping massive profits. I understand how the word of mouth theory could work with the use of rental chains BUT there have been many a game that I haven't bought b/c I beat it as a rental. But I'm sure the word of mouth process overrides any money Nintendo might lose. On Sun, 24 Oct 1999, Eddy Wu wrote: > > Really? I wasn't aware of this.. so it's actually a different system than > movies, which cost the rental places hundreds of bucks a copy to buy? > > >> > They don't get any money from rentals > >> > >> Um, technically they do, considering all the rental places have to buy > numerous > >> copies of the game to rent it out. Naturally, the buying would earn > Nintendo & > >> Sony money. > > > >Compared to the money generation by these rental places, one copy bought by > >blockbuster could generate as much as twice or three times that amount > within the > >first few weeks. Its money nintendo don't see, and is pure profit for > rental > >chains. > > > >Nintendo understands the importance of word of mouth, and after initially > wanting to > >shut down videogame rentals, it has become one of its most avid supporters. > >The trend will continue. > > > >Dex > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 25 Oct 1999 20:14:34 +1000 From: Alex Subject: [N64] Banjo-Kazooie At 16:17 24-10-99 -0500, you wrote: > >-----Original Message----- >From: Alex >To: n64@lists.xmission.com >Date: Saturday, October 23, 1999 9:49 PM >Subject: Re: [N64] How do you really feel about the 64? > > >>Instinct but which game has more depth? In many ways Banjo is dumbed down, >>instead of using the control stick to make the character run, you use a >>button combination. > >Thatis not true...you just don't think Banjo runs fast enough. Both banjo >and kazooie are analog...the fact that you have to hold down a button to use >Kazooie is irrelevant. Both can walk and both can run....they just have >different levels of speed. In fact, the fact that neither run as fast as >Mario is not a control issue. Sonic runs faster that Mario...does that mean >Sonic has better control? No. > >Obviously if you did not enjoy Banjo as much Mario...then there is nothing I >can say to convince you otherwise. But, to me (being a huge fan of >platformers), I see so little difference in how the 2 play that I still >can't grasp how someone can think one is great and one is so-so. > >Stryder > Yes they have varying speeds. Banjo has slow and slower, Kazooie has slow and fast. The implementation of varying speeds is better in Mario because it is not complicated by a button. All that is neccessary to control Mario is the analogue stick. This gives the player a heightened sense of control. Also because Mario runs so fast it gives the impression that if you lost control he would easily fly off a cliff. Your Sonic analogy is flawed because although Sonic can run fast, he has a slow accelleration. Often in Sonic you will travel very fast from one section to another, but the actual gameplay in that section/room is slugish. Although, I haven't had a chance to play Dreamcast Sonic. It seems to me when Miyamoto designed Mario64 he wanted to make a game where the player had perfect control of Mario and could him run around in 3d and him do various stunts. When Rare made Banjo they looked at Mario64 and tried to immitate it. They copied the features of the game and tried to improve them ie. making multiple themed worlds, making bigger levels, having a marketable character who could fly and swim plus shoot eggs, better graphics, better sound, more items to collect etc. Yet they failed to see the main ideas behind Mario which made it fun. A similar thing occured with the level design. On the surface it may seem that Mario64's levels are non-linear and random in design but actually there are definte beginnings and ends to most of the levels. Mario's levels are actually very logically set out. When they made Banjo they just made it non-linear, confused and just randomly put everything where it fit. Rare tried to copy Mario64 but they only looked at things superficialy. Another example, while both games have levels with different themes, the difference between Banjo's levels is primarily graphical. Mario's levels are based around different ideas, like Little Big world where you need to switch between sizes to solve puzzles, or the water city where you must change the water level using switches. The forest level in Banjo is a little bit different to the rest, it is semi-linear like a Mario64 level and it has the idea of changing seasons. That is clearly the best level in that game. That basically is why I like Mario64 better. Banjo is just a dopleganger. A superficial immitation. Mario64 was revolutionary. There are other asthetic reasons why I like Mario64 more. The art design had more thought put into it while Banjo's was generic. I also liked the music composition better. Obviously the quality was not as good, but the tunes were nicer than Rare's generic nursary rhyme kitch. Rare also over-used the interactive midis, another example where they've copied something without understanding the premise behind it. I'm not neccessarily trying to change your mind, just trying to articulate my point that MArio64 is a superior game. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 25 Oct 1999 20:22:09 +1000 From: Alex Subject: Re: [N64] Dolphin Modems At 17:28 24-10-99 EDT, you wrote: >What I'd rally like to know is what kind (if anything at all) of modem will >the Dolphin have. Sure Network support on the Dreamcast is next to nothing, >but I'm sure that will grow. Will the Dolphin have a 56K modem like the >Dreamcast. (Frankly I don't really get the deal with 56K bps since isn't it >true that pone lines can't carry info that fast anyway?) or will the Dolphin >have a bring your own connection like as is said to be with the PlayStation >2? The way Sony is handling it with the PSX 2 is not really to my liking that >much. I really lthink things would work better if everybody had the same >standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any >opinions? > >Dave > Definately modems should be built in, not modular or add-ons. Modem compatibility problems are extremely annoying, to the point of infuriation. If possible 3rd parties should be banned from the production of modems. Modem incompatibility is evil. However I don't think there will be a modem for the Dolphin due to the state of telecommunications in Japan. Maybe since the international Dolphin will not play DVDs, they we will get modems with our machines? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 25 Oct 1999 20:37:39 +1000 From: Alex Subject: Re: [N64] Yoshi's Story At 22:25 24-10-99 -0700, you wrote: >> >> A lot of people on this list seem to enjoy bashing Yoshi's Story to death. I >> can't explain it too well, but I had fun with this game. Maybe it's just >> because Yoshi is my second favorite Nintendo character (Pikachu being my >> favorite). >> -Eric- > >I own it. Its not the best sidescroller there is, but the artwork in the game is >something rarely seen (even on a CD game). The non-linear nature of the game >makes this title extremely enjoyable. Actually, i don't really own the game, it >belongs to my sister who (not surprising) loves the game because its so easy to >get into. > >BTW, i just want to eat some of the stuff in the game. they look so fluffy :-) > >Dex What makes this game so terrible (and a huge disspointment after Yoshi's Island) is that if you eat fruit indescriminately and just try to beat the game, it's way too easy. If you try to get all 30 melons in each level it's way too tedious. The levels can be upwards of 30minutes long. It wouldn't as bad if it wasn't so easy to miss a chance at a melon. Those mini-games are very annoying. Another thing, Yoshi's tongue is glitchy and can often lick-up the wrong fruit. There should have been an option to spit out unwanted fruit. The game is too unforgiving to those who actually want to put time in and get all the melons. Though I admit, the colours are very pretty. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #953 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]