From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #959 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Tuesday, October 26 1999 Volume 01 : Number 959 Re: [N64] I love AOL Re: [N64] the 32-Bit Generation Re: [N64] the 16-Bit Generation Re: [N64] Nintendo's American Teams Re: [N64] Nintendo's American Teams Re: [N64] RARE Re: [N64] Nintendo's American Teams Re: [N64] Nintendo's American Teams [N64] List Overflow Re: [N64] PSX vs N64 fights... Re: [N64] Yoshi's Story Re: [N64] RARE Re: [N64] Nintendo's American Teams [N64] Greatest Videogames Page ever Re: [N64] stop mailing me!!!!! Re: [N64] Question [N64] I agree Tendo City (was Re: [N64] The list) Re: [N64] Big Changes for the N64 List Re: [N64] Greatest Videogames Page ever Re: [N64] Nintendo's American Teams ---------------------------------------------------------------------- Date: Tue, 26 Oct 1999 05:48:12 EDT From: TreyTable@aol.com Subject: Re: [N64] I love AOL In a message dated 99-10-25 22:34:20 EDT, you write: > Look at it from my perspective. This is an analogy and for some it may > not be comprehendable, but it is better memory wise and easier to use IE > since it is already loaded into memory as part of the Windows shell. It is? I'm still looking for it then. My PC didn't come with IE. I use the one that's built in to AOL. My PC came with a 2400 bps modem & Prodigy. Woo-hoo! Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 05:51:04 EDT From: TreyTable@aol.com Subject: Re: [N64] the 32-Bit Generation In a message dated 99-10-25 22:39:15 EDT, you write: > SEGA got to greedy and didn't cover it's bases by making too many > Genesis periphials and the Saturn. The Saturn wasn't just greed, it was evolution past the Genesis. The Saturn was to be Sega's ace in the hole since nobody took Sony seriously. I didn't, what was there to expect after playing those dreadful Sony Imagesoft SNES titles? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 05:53:04 EDT From: TreyTable@aol.com Subject: Re: [N64] the 16-Bit Generation In a message dated 99-10-25 22:41:06 EDT, you write: > Just have a little faith. You don't like Nintendo much do you Dave? > > Jeremiah > I love Nintendo. I want to marry Princess Toadstool. (I like cake). But I just like hard data, is that very wrong? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 05:53:54 EDT From: TreyTable@aol.com Subject: Re: [N64] Nintendo's American Teams In a message dated 99-10-25 22:45:44 EDT, you write: > nd third opinion > likely coming from Mario Club And what is the Super Mario Club anyway? I always wondered that. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 05:55:45 EDT From: TreyTable@aol.com Subject: Re: [N64] Nintendo's American Teams In a message dated 99-10-25 23:19:49 EDT, you write: > Also, the head of NOA is.. > um.. his name escapes me at the moment but it is a Japanese guy. I thought Peter Main was the haed of NOA. Where have I been? Does Bernie Stolar still run SOA? ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 06:01:20 EDT From: TreyTable@aol.com Subject: Re: [N64] RARE In a message dated 99-10-26 00:23:28 EDT, you write: > Not a personal attack but it could indicate some resentment at Rare. Rare is > self-publishing games now, perhaps they want more autonomy. In another > interview a NOA boy was saying that they went to NCL and Miyamoto about the > Perfect Dark delay. If NOA had faith in the developers that gave them > Goldeneye they wouldn't have needed to go to NCL. If Rare asked for more > time NOA should have said sure straight away. So if it wasn't for NCL, we'd > likely have a medicore Perfect Dark. Whay would RARE have to get permission from NCL about Perfect Dark. Sure Nintendo has an interest in RARE, but it's not a controlling interest, RARE is still under Stamper control, or am I wrong? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 06:02:52 EDT From: TreyTable@aol.com Subject: Re: [N64] Nintendo's American Teams In a message dated 99-10-26 00:49:37 EDT, you write: > (believe me, a lot of american parents > are still upset over the sniping in GoldenEye and the game was actually > featured in > Time magaine after the recent school shooters) > Yes, but Time magazine is the magazine of the masses, the fools. Educated people read Newsweek. And Next Gen. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 06:05:31 EDT From: TreyTable@aol.com Subject: Re: [N64] Nintendo's American Teams In a message dated 99-10-26 00:49:37 EDT, you write: > You'd be appalled at NOA only five years > ago. they couldn't take a (poop) without asking permission. > Is the profanity really necessary? This isn't Blue Stinger now. If I was the LD I'd be saying... But I'm not. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 03:50:51 -0700 (PDT) From: Geoff Finger Subject: [N64] List Overflow On Fri, 22 Oct 1999, Chris Avery wrote: > I don't know how long this list has been around. It doesn't seem to have > been around that long. The name of my list was SNES-L. It is now > just called nintendo. There are still around 100 total people on the > nintendo list. It is very low traffic. So, nintendo list is dead, er, low traffic ;) and n64 is overflowing with people recently, a fair amount of them we don't really want. (No offense intended to those who have weathered the weeding out process =) So why is the n64 list on Nintendojo, but not the nintendo list? =) Sigh, i go to an job interview for two days last week, and i'm _still_ trying to catch up on the backlog. Don't want to think about what happens when i (hopefully) get an offer and have to spend a week moving with little or no computer access =) - -------------------------------------------------------------- The world weighs on my shoulders But what am I to do? You sometimes drive me crazy But I worry about you - --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 04:04:39 -0700 (PDT) From: Geoff Finger Subject: Re: [N64] PSX vs N64 fights... On Fri, 22 Oct 1999 Urbanldiot@aol.com wrote: > In a message dated 10/22/99 6:38:40 AM Eastern Daylight Time, wesday@saa.net > writes: > > > I subscribed in July of 1997. And I am like 15th on the list of oldest > > members. That was over two years ago. I subscribed when messing around on > > Nintendojo I found a N64 Mailing List signup page. > > > > Wes > > I really can't remember when it was when I subscribed, but it was around the > time that there was a lot of Final Fantasy Tactics talk on SNES-l. Tactics didn't come out till later that fall (or even later perhaps?) I was in Japan that summer from mid june to mid july, and was very happy that i was able pick up a copy of Final Fantasy Tactics when it was released there. okay, i only got halfway though it before getting stuck, and had to buy the american version too, but i still consider it money well spent, i plan to go back and play it again someday if i ever improve my japanese enough =) I believe Siggraph was a little earlier in the summer, and i remember Trey(?) thinking i was making stuff up when i said Square had started working on FF8 =) Don't remember if that waws on SNES-l or this list though. - -------------------------------------------------------------- Hold the flame til the dream ignites A spirit with a vision is a dream with a mission - --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 21:13:56 +1000 From: Alex Subject: Re: [N64] Yoshi's Story At 05:32 26-10-99 EDT, you wrote: >In a message dated 99-10-25 21:28:06 EDT, you write: > >> Imagine playing a >> racing game where one race was thirty minutes long, would you go back and >> try to improve your time? >> >> alexh@ivanhoe.starway.net.au > >Depends on the track. Those all nighters in Gran Turismo were too compact for >my taste, but say if was an 80 lap race like in Daytona USA on the Saturn, >I've done a few of those for better times. It all depends on the track. > >Dave Okay... imagine a 30 minute long track with a couple of really hard corners near that end which could easily ruin your chances at making a best time. Or you could just imagine playing Yoshi's Story. Either way it's not a pretty thought. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 21:20:49 +1000 From: Alex Subject: Re: [N64] RARE At 06:01 26-10-99 EDT, you wrote: >In a message dated 99-10-26 00:23:28 EDT, you write: > >> Not a personal attack but it could indicate some resentment at Rare. Rare is >> self-publishing games now, perhaps they want more autonomy. In another >> interview a NOA boy was saying that they went to NCL and Miyamoto about the >> Perfect Dark delay. If NOA had faith in the developers that gave them >> Goldeneye they wouldn't have needed to go to NCL. If Rare asked for more >> time NOA should have said sure straight away. So if it wasn't for NCL, we'd >> likely have a medicore Perfect Dark. > >Whay would RARE have to get permission from NCL about Perfect Dark. Sure >Nintendo has an interest in RARE, but it's not a controlling interest, RARE >is still under Stamper control, or am I wrong? > >Dave > I believe the controlling majority of Rare is still owned by the Stamper brothers but Nintendo produces/publishers/distributes/markets most of Rare's games. If you read Rare's web site leading up to the announcement of the PD delay they were saying things like "It might be delayed, wait and see." If they were the ones who made the decision you'd think they could afford to be a little less vague. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 21:22:24 +1000 From: Alex Subject: Re: [N64] Nintendo's American Teams At 23:26 25-10-99 -0700, you wrote: >> >> Game design should be more about making a game that the designer wants to >> make and not a game that the designer thinks most people will want to buy. I >> agree that gore is not neccessary for a mature game. Often gore is used to >> sell the game, a la Mortal Kombat. The same happens with cuteness as well, >> like in Banjo-Kazooie. But occasionally game elements are so designed >> because that's the way the developer wanted them, not because of how test >> groups responded. > >Test groups generally respond to content of gameplay, not content in terms of >intellectual meterial. you seem to have the two mixed up. But Nintendo's own >censors are more stringent with the way the work with things. That's why I'm pretty >sure Nintendo wanted RARE to go it alone and do some titles on their own with some >assistance from Nintendo. This removes Nintendo from the hotseat and RARE can do >things like bouncing boobs. > By test groups I don't mean bug testing I mean samples of the market population. Like what is done with films. Secretive Nintendo probably don't do this with their games, but do you get my point that developers should make the games they want, not what they think the public wants? Nintendo had no problem with Orchid's disrobe fatality move in Killer Instinct. Wasn't DKR self-published? I didn't see anything controversial in that game. If there were bouncing boobs to be found please point me in the appropriate direction. Did Nintendo want Rare to self-publish so they could make boobs bounce. Or did Rare want to make boobs bounce so they had to self-publish? I think if it were up to Nintendo they would be publishing everything since they'd make more money that way. >If PD is the successor to GoldenEye, i see no reason why it should sudden have a lot >more blood than Golden Eye. Blood didn't make the original GoldenEye great, but i >agree with you that if left to their own vices, RARE might have ended up with a >gorier product. > Clearly Rare want to make something a bit different to goldeneye or else they would have bought another Bond license. Having a gorier game wouldn't neccessarily be better, but it would be more consistent with the new theme they are going for. >> However this is just an example of how NOA's input seems to be limited to >> marketing; suporting my argument that their association with NTS will not >> neccessarily result in good games. > >NOA has teremdous input in GoldenEye and various RARE projects. They aren't bad at >all. What do you mean by this statement? > Rare was a fine company before Nintendo had any control. You could argue that the games they made during the NES era were better than the games they are making now. When I say marketing I mean things like taking the blood out of PD so as to make the game more marketable. Changing games to suit the perceived market. Actually NOAs accociation with NTS may make their games worse. Some of the people from digipen presumably have some game ideas they'd like to work on. The suits at NOA could be telling them "You don't know how to make good games, we know how to make good games, now hurry up and make us a mascot racer." >You'll have to give me the link for me to judge for myself. Tone of voice and >sarcasm are notoriously difficult to carry over text based communication like >webpages and e-mail. I've been sarcastic many times and have people accuse me of >various things, thinking i was being serious. > Obviously it's a joke, but perhaps it touchs on a certain truth. This is from the Snippet section of the most recent Scribes. What's wrong with Ken Lobb? What's he done to make your Goldeneye team feel the need to forever immortalize him as what is widely acknowledged as the worst gun in the game? Poor guy. Sponge Sponge - - "Loud and inaccurate", I believe Mr. Lobb's own theory went. Maybe someone should write in and ask how much input NOA actually provides. >I think its a simply question of Miyamoto's philosphy that games worked on by >Nintendo should only be released once the people working on it is satisfied. >Nintendo is being fair here. They gave Miyamoto leeway when he makes games, they >give it to RARE as well. They are no hypocrites. Besides, when you have Miyamoto >saying he sees RARE as internal competition, its a big pat on the back for RARE, and >shows their status within NOA and NCL and being own of Nintendo's own. > I'm saying Rare wanted more time for Perfect Dark perfection. NOA didn't want to delay. NCL was called in and they decided (rightly) that the game should be delayed. If NCL were not involved in the decision, PD would have been rushed and released this year. >> Now that NOA can >> decide when they get to use the bathroom, it makes sense that they'd like >> even more control over decisions in the west. I think they only went to NCL >> about Perfect Dark because Rare insisted. Or maybe Rare went to NCL themselves. > >Or maybe its procedure. > Is it procedure to ask NCL before they make every decision? If NOA told NCL, "this is what we think we should do", NCL would likely have gone with it since FPS and the western market are not their forte. That is why I think Rare had to go to NCL to get what they wanted. >NOA did not have a development team because NCL forbade it. All development from >Nintendo were centered around Kyoto at one time. During the 16-bit days, Nintendo >saw how they simply cannot have their bases covered depending on Kyoto games and >they made some effort to create an internal evaluation team not only to rate all the >games being released, but to act as kind of an in-house consulting group for >NOA/NCL's projects with partner developers in the west. One of these partners >happened to be RARE. When DKC blew all records, Nintendo quickly turned around and >bought into the company. NTS is the obvious next step. The infrastructure is >there and NOA's going forward with games which will probably cater more directly to >western tastes. Nintendo made sports franchises may not be far off, especially with >Nintendo's investment in left field, a company who's doing amazing work with Excite >Bike 64. > We don't know if the infrastructure is there. Left Field and Rare are companies Nintendo bought into. NTS is different. Like you say until now NOA has not done development. Just because they are a subsidary of the best developers of the world doesn't mean they themselves will be any good. I don't like the idea of NOA catering to "western tastes". >As for Pokemon, NOA was hesistant, as most people were, that its simply too >Japanese. But the pokemon launch was handled with an all or nothing mindset. When >it launch last year, it start with continus buzz built up in Nintendo power and >other magazines. It then shifted to a the launch of the television cartoons in early >September '98, followed by a sizable marketing blitz for the game boy games. After >doing that, Nintendo had created a Tsunami and simply role the Pokemon tidal wave. I >thought their marketing was flawless and quite the opposite of reserved. Besides, >NOA knows when a product wont sell. NCL was accused of shoving down Virtual Boy into >America and it didn't sell. NOA immediately pulled it out as fast as they could to >take" the least hits" as VP of Markerting Peter Main recalls in Game Over (buy the >book, its good) > Yes, Pokemon was well marketed. NOA was given the games, the TV show, the movies, and the toys. Even so, juding by the popularity of pokemon I'll assume they coordinated things well (I'm not living in the USA). I'm not saying NOA are completely useless, just that they will not neccessarily design good games. >Well, that will change pretty soon. NOA's success in retaining a sizable market for >the N64 in the west have gained it not only respect but also credebility in the >minds of the executives in Japan who use to see NOA as a "kid brother" of NCL. NOA >has matured, like it or not. It was behind Nintend's engineed Sega style play it >loud come back at the end of the 16-bit era, it has done some great work for >Nintendo and will continue to do so. I think Nintendo's major concern is getting back the marketshare of their homeland. NCL may respect NOA but NCL will never never yeild to NOA in terms of game production. If they did we'd have Metroid 64. >Dexter > alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 14:34:36 EDT From: TreyTable@aol.com Subject: [N64] Greatest Videogames Page ever Although it's early, this page will consume all of Nintendojo's readership, I'm certain of it. http://members.aol.com/Urbanldiot/dave.html Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 11:58:40 -0700 (PDT) From: Geoff Finger Subject: Re: [N64] stop mailing me!!!!! On Fri, 22 Oct 1999 CapFalcon1@aol.com wrote: > In a message dated 10/22/99 5:24:50 PM Central Daylight Time, wesday@saa.net > writes: > > << Man, although this isn't appropriate in the first place, could you stand > using > corrent spelling and capitalization occasionally? It's too much work trying > to > decipher your messages. >> > > hek no man. this iz my style (yes, it iz a style) and i'm gonna type like > this. nobody's ever complained. so in tha words of bizkit (who rawk cuz > they spell "bizkit" tha right way) stick it up your....! :-) jp. but ayway > i gonna keep typin like this. ciao homes. Well, he just comlained. And hey, i'll complain too =) P3op1e who talkz n hack3rz c0d3 r jst 5o c00l! not. If you want to look like someone who was incapable of learning rudimentary english, go ahead, but it certainly does not impress the rest of us. - -------------------------------------------------------------- If we need too much attention Not content with being cool We must throw ourselves wide open And start acting like a fool If we need too much approval Then the cuts can seem too cruel - --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 12:05:18 -0700 (PDT) From: Geoff Finger Subject: Re: [N64] Question On Fri, 22 Oct 1999 Urbanldiot@aol.com wrote: > In a message dated 10/22/99 10:15:16 PM Eastern Daylight Time, > SillyMrMan@aol.com writes: > > > I am going to buy the Dolphin the first day I can reserve myself a box. I > > believe that the system will one-up the PSX-2 once it gets out to > developers > > > > as the games and system will be cheaper and the name "Nintendo" will adorn > > them. > > I doubt it will be cheaper, unless they remove the DVD drive. It will be at least $20 chepaer since htey don't have to pay the licensing fees for playing movies won't it? I think the Dolphin will do somewhere in the good to great range _if_ they can actually release a decent number of games for it. With eh backwards compatibility of the PS2, Nintnedo _really_ needs to make sure there are a lot of choices at and immediatly after launch. - -------------------------------------------------------------- If we need too much attention Not content with being cool We must throw ourselves wide open And start acting like a fool If we need too much approval Then the cuts can seem too cruel - --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 15:32:10 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: [N64] I agree 2001 is going to mark a change for Nintendo. A major one. Under Arakawa's leadership Nintendo is going to become less conservative..u just watch. I'm sure he's making some deals right now that will change how Nintendo is perceived by gamers everywhere. I think you'll see more mature games for Nintendo. This was going to happen anyway but we will see especially in Dolphin's 3rd year or so some major 1st party games that are mature. Who thinks Arakawa's ascent to the throne is a good one? On Mon, 25 Oct 1999, Dexter Sy wrote: Also, the head of NOA is.. > > um.. his name escapes me at the moment but it is a Japanese guy. > > Minoru Arakawa. Very much a western minded Japanese. if he does succeed > Yamauchi, it could mean big changes for nintendo. less conservative would be a > start. > > Dex > > > > > > > Was NOA responsible for the DK Rap? I always thought it was a symptom of > > Rare's British dementia ;-) > > > > >I often get the impression NOA are run by a bunch of halfwits. Hesitating > > to > > >bring out Smash Bros, then changing the sound effects. Making Perfect Dark > > >less bloody. The Rap in DK64. Trying to change the music in Tetrisphere. > > >Rare took a swipe at them in on their web site saying the Klobb is named > > >after Ken Lobb because it's loud and inaccurate. NOA seem much more > > >concerned with preserving a family (kiddy) image than NCL. > > > > > >To me NTS plus NOA means tech heads plus marketing guys. Not really > > >indicative of good gameplay. Of course when they actually release some > > games > > >my opinion may change. > > > > > >alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 12:37:49 -0700 (PDT) From: Geoff Finger Subject: Tendo City (was Re: [N64] The list) On Sat, 23 Oct 1999, Dexter Sy wrote: > The Tendo City message board is functioning extremely well becausr there's a > genuine sense of comminity. People talk about dolphin, they discuss the latest > announcements and weigh in their 2 cents, ignorant or not. There's no antagonism > over tiny issues which have led to angry debates in which I was guilty of as > well. So, would it be disloyal to ask where this message board is? =) - -------------------------------------------------------------- All of us get lost in the darkness Dreamers learn to steer by the stars All of us do time in the gutter Dreamers turn to look at the cars - --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 13:06:05 -0700 (PDT) From: Geoff Finger Subject: Re: [N64] Big Changes for the N64 List On Sun, 24 Oct 1999 Bastion007@aol.com wrote: > Well, now that we can post some good messages, what all does everyone think > of the future of the N64? I mean, next year has some good games lined up, > sure, but will Perfect Dark and Banjo-Tooie be enough to keep us all > satisfied? I know that the PS2 will suck me in when I see some photorealistic > graphics in realtime. Do you guys see the N64 as a key player in the industry > a year from now, or more as a tired old system that only a few will buy games > for? I'm not really sure what Nintendo should be trying to do. When the Dolphin comes out, the N64 is going to die of course, best we can hope for is a few more last minute cool games that very few will pay attention to (Harvest Moon, Tetris Attack) The question is what they should do with the system between when the PS2 comes out and when the Dolphin comes out. Do they get more advantage putting out the best N64 games ever seen in a (probably futile) attempt to distract people from the PS2, or at least keep the Nintendo name in mind? Or should they minimize production of N64 games and shift everyone over to Dolphin for the year ahead of time so thye can have a giant Dolphin library at release? The problem with the second method is that reducing the number of N64 games even further might be the final burn in a long series of disapointments, and people might just decide to steer clear of the Dolphin. Personally i have more than enough games on both PSX and N64 to occupy me at the momment, and i'd prefer Nintendo to scale back production of N64 games now, and really blow us away with teh Dolphin releases. - -------------------------------------------------------------- We all figure that our homes are set above Other people than the ones we know and love In every place with a name They play the same territorial game Hiding behind lines Sending up warning signs - --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 16:07:10 -0400 From: "Eddy Wu" Subject: Re: [N64] Greatest Videogames Page ever What's that thing attached to the top of your N64, with a 3.5" floppy drive? - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Tuesday, October 26, 1999 2:35 PM Subject: [N64] Greatest Videogames Page ever >Although it's early, this page will consume all of Nintendojo's readership, >I'm certain of it. > >http://members.aol.com/Urbanldiot/dave.html > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 26 Oct 1999 16:08:06 -0400 From: "Eddy Wu" Subject: Re: [N64] Nintendo's American Teams This thread seems to be fairly unproductive, considering it is based entirely on conjecture and hearsay. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #959 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]