From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #995 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, November 22 1999 Volume 01 : Number 995 Re: [N64] IGN64 DK 64 Review Re: [N64] IGN64 DK 64 Review Re: [N64] IGN64 DK 64 Review Re: [N64] IGN64 DK 64 Review Re: [N64] IGN64 DK 64 Review Re: [N64] IGN64 DK 64 Review [N64] JFG flaws Re: [N64] IGN64 DK 64 Review Re: [N64] JFG flaws Re: [N64] IGN64 DK 64 Review Re: [N64] IGN64 DK 64 Review Re: [N64] IGN64 DK 64 Review Re: [N64] IGN64 DK 64 Review Re: [N64] IBanjo Re: [N64]Mario 64 Re: [N64] IBanjo Re: [N64] IGN64 DK 64 Review Re: [N64] Pikachu, I choose you!! Re: [N64] Decisions Dolphin or Psx2 Re: [N64] Decisions Dolphin or Psx2 Re: [N64] Decisions Dolphin or Psx2 Re: [N64] Yamauchi doesn't like the test of time Re: [N64] Square Re: [N64] OT Y2K ---------------------------------------------------------------------- Date: Mon, 22 Nov 1999 18:45:43 +1100 From: Alex Subject: Re: [N64] IGN64 DK 64 Review At 02:26 22-11-99 EST, you wrote: >In a message dated 11/22/99 1:26:16 AM Central Standard Time, >alexh@ivanhoe.starway.net.au writes: > ><< > Where is the innovation in Banjo-Kazooie? > >> > >It comes in the tag-team gameplay mechanics. > >!! You don't switch players in BK, you control the clumsy, noisy, awkward entity that is Banjo-Kazooie. Switching players for different abilities is not innovative at all. That idea has been around so long, I can't pinpoint the first implementation. SMB2? TMNT (NES)? Konami World (famicom)? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 21 Nov 1999 23:59:44 -0800 From: Dexter Sy Subject: Re: [N64] IGN64 DK 64 Review > > As a suspected DK64 will not be comparable to DKC on the SNES. It's just > more Banjo-Kazooie. IGN64 did everything they could to give it a bad review > without actually giving it a bad review. Why must they be so pollitically > correct? Reviews are supposed to be oppinionated. There's a difference between opinionated is fair. Gene Siskel of Siskel and Ebert is an opinionated reviewer, but a fair one. He does use venom to attach films he hate or to promote an agenda. The recent Star Wars movie drove a lot of critic nuts, some called it a pile of shit, quite literally, and you see those reviewers giving the film an "F" and you know they are out to get Star Wars, and do not care how far they are from the truth. The truth of course was somewhere in the middle. Read Gene Siskel's review and you'll get what i mean. Anyways, I thought ign64's reviews of late have been brutally fair. JFG got what it got because of a serious design flaw midway through the game -- gamers have to go back and collect every single friggin tribal in the game to move on. Sure, new levels are unlocked along the way, but its damn annoying. Anyways, i agree with their review. a 9.0 rating deserves those words. Its not like matt gave the game an 8.0 and try to write it up like its a better game. Dexter > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 00:01:20 -0800 From: Dexter Sy Subject: Re: [N64] IGN64 DK 64 Review Dexter Sy wrote: > > > > As a suspected DK64 will not be comparable to DKC on the SNES. It's just > > more Banjo-Kazooie. IGN64 did everything they could to give it a bad review > > without actually giving it a bad review. Why must they be so pollitically > > correct? Reviews are supposed to be oppinionated. > > There's a difference between opinionated is fair. Gene Siskel of Siskel and Ebert > is an opinionated reviewer, but a fair one. He does use venom to attach films he > hate or to promote an agenda. I mean he "does not" sorry for the boo boo. Dex > > > The recent Star Wars movie drove a lot of critic nuts, some called it a pile of > shit, quite literally, and you see those reviewers giving the film an "F" and you > know they are out to get Star Wars, and do not care how far they are from the > truth. The truth of course was somewhere in the middle. Read Gene Siskel's review > and you'll get what i mean. > > Anyways, I thought ign64's reviews of late have been brutally fair. JFG got what > it got because of a serious design flaw midway through the game -- gamers have to > go back and collect every single friggin tribal in the game to move on. Sure, new > levels are unlocked along the way, but its damn annoying. > > Anyways, i agree with their review. a 9.0 rating deserves those words. Its not > like matt gave the game an 8.0 and try to write it up like its a better game. > > Dexter > > > > > > > alexh@ivanhoe.starway.net.au > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 02:53:31 EST From: Devil929@aol.com Subject: Re: [N64] IGN64 DK 64 Review In a message dated 11/22/99 1:43:45 AM Central Standard Time, alexh@ivanhoe.starway.net.au writes: << You don't switch players in BK, you control the clumsy, noisy, awkward entity that is Banjo-Kazooie. Switching players for different abilities is not innovative at all. That idea has been around so long, I can't pinpoint the first implementation. SMB2? TMNT (NES)? Konami World (famicom)? >> SMB 2 featured 4 selectable charaters -- as did TMNT. It is innovative, contrary to what you think. For one, it's 3D, unlike any older title mentioned. Secondly, it's done well (clumsy execution never amounts to true innovation). Control is tight, responsive and well done and the innovative feature is exploited and implemented very well in the game. So, yes, it is innovative. Aldo M. - -NDojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 00:03:41 -0800 From: Dexter Sy Subject: Re: [N64] IGN64 DK 64 Review > > SMB 2 featured 4 selectable charaters -- as did TMNT. It is innovative, > contrary to what you think. For one, it's 3D, unlike any older title > mentioned. Secondly, it's done well (clumsy execution never amounts to true > innovation). Control is tight, responsive and well done and the innovative > feature is exploited and implemented very well in the game. So, yes, it is > innovative. The question of innovation is really very subjective. I hope we don't get caught in the trap again :-) One person's innovation is another's misinformation. Dexter > > > Aldo M. > -NDojo > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 19:35:01 +1100 From: Alex Subject: Re: [N64] IGN64 DK 64 Review At 23:59 21-11-99 -0800, you wrote: >> >> As a suspected DK64 will not be comparable to DKC on the SNES. It's just >> more Banjo-Kazooie. IGN64 did everything they could to give it a bad review >> without actually giving it a bad review. Why must they be so pollitically >> correct? Reviews are supposed to be oppinionated. > >There's a difference between opinionated is fair. Gene Siskel of Siskel and Ebert >is an opinionated reviewer, but a fair one. He does use venom to attach films he >hate or to promote an agenda. > >The recent Star Wars movie drove a lot of critic nuts, some called it a pile of >shit, quite literally, and you see those reviewers giving the film an "F" and you >know they are out to get Star Wars, and do not care how far they are from the >truth. The truth of course was somewhere in the middle. Read Gene Siskel's review >and you'll get what i mean. > >Anyways, I thought ign64's reviews of late have been brutally fair. JFG got what >it got because of a serious design flaw midway through the game -- gamers have to >go back and collect every single friggin tribal in the game to move on. Sure, new >levels are unlocked along the way, but its damn annoying. > >Anyways, i agree with their review. a 9.0 rating deserves those words. Its not >like matt gave the game an 8.0 and try to write it up like its a better game. > >Dexter > See, I don't think reviews should be fair, just well reasoned opinions. Matt's review was poorly written. Throughout it he is saying it's okay... it's not too bad... it works fine... An okay game does not deserve 9 out of 10. He gives it an 8 for gameplay, then a 9 overall. Gameplay should be the most important factor in the overall rating. Read Matt's "conclusion". The inverted commas are there because this is no conclusion. Read it and think to yourself, what is this guy's point? Did he like it or not? He doesn't say. He leaves it open to interpretation. Why be so pollitically correct? Either he is conceited and he thinks IGN64 is so influencial that a bad DK64 review might destroy Nintendo's holiday sales. Or he realises that DK64 is going to be a popular game, because of the DK name and because it is a big Nintendo holiday title. He doesn't want to diss the title because he fears the readership would loose faith. He hints at the game being a Banjo rehash because he doesn't want to loose the hardcore gamers. He should have just been honest and told us his personal opinion. I enjoyed Gamefan's review a lot more, and although I've never played the game, it seemed to be more accurate. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 20:10:40 +1100 From: Alex Subject: [N64] JFG flaws At 23:59 21-11-99 -0800, you wrote: >Anyways, I thought ign64's reviews of late have been brutally fair. JFG got what >it got because of a serious design flaw midway through the game -- gamers have to >go back and collect every single friggin tribal in the game to move on. Sure, new >levels are unlocked along the way, but its damn annoying. > >Dexter > I bought JFG when it came out here, on the 11th. So I've been playing it on and off for eleven days. So far I've found all the tribals the game will tell me about, but since there has been no cinema sequence, I assume I've missed a secret level somewhere along the way. The main flaw in the game is it has no direction. Developers need to make up their minds "Is this a twitch game, or an exploration game?" They needed to make the player go back to find the tribals for a simple reason: weapon upgrades. By forcing the player to do the levels in a particular order, Rare have some control over the amount of ammo the player has. Once you get a decent amount of Rocket and Machine Gun ammo, you don't need to worry about playing the AI, you just point and shoot. All the time Rare spent perfecting their AI would have been wasted. So what they've got is a twitch game until you beat Mizar the first time, then an exploration game. It could have worked out, but the twitch elements are too easy and the exploration elements are too monotonous. Finding the tribals isn't too bad, the game tells you exactly how many are left in each level. Finding keys, items, weapon upgrades, secret levels etc. are another story. With those, the player is left to their own devices. It is very unforgiving that you are forced to replay a level at least three or four times. I don't think there are many people who would bother finding all the weapon upgrades. Some of the upgrades can be picked up by any character, meaning that Juno might end up with a much larger supply of grenades than Vela. There is no maximum ammo limit, no clear paradigm for collecting ammo upgrades. Game collectables should have definate paradigms like 100 Skulltulas in Zelda, or 120 Stars in Mario. The twitch parts of the game could have been better if Rare restricted the weapons even more so the player couldn't "cheat" with rockets and other over-powered weapons. Many of the weapons are too gimicky. You only need to use a couple of weapons to get through the game. This is connected with problem of all the enemies being too similar. Doom had a much better weapon system, you had to chose the right gun for the situation. The control system is a little too powerful. Maybe I'm just a really good player, but the enemies themselves never caused me to die in this game. It's too easy just to strafe around their poorly aimed fire and shoot them in the back of the head. Maybe there is a hard mode once you beat the game. I didn't see the point of having the floyd and racing mini games. Games don't need to be so eclectic. Pick an idea and stick to it. If you went to see a romantic comedy and there was no chase scene, would you be disappointed? I would have rathered Rare put more bosses in the game. Fighting Lupus's boss was probably the high point of the game for me. I liked the graphics and music. The music is probably some of the highest quality on the N64. The graphics are quite nice from a technical point of view but they get most of their prettiness from putting large textures on chunky polygons. I preferred Zelda's method of creating beutiful environments using polygonal archetecture. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 20:13:43 +1100 From: Alex Subject: Re: [N64] IGN64 DK 64 Review At 02:53 22-11-99 EST, you wrote: >In a message dated 11/22/99 1:43:45 AM Central Standard Time, >alexh@ivanhoe.starway.net.au writes: > ><< > You don't switch players in BK, you control the clumsy, noisy, awkward > entity that is Banjo-Kazooie. Switching players for different abilities is > not innovative at all. That idea has been around so long, I can't pinpoint > the first implementation. SMB2? TMNT (NES)? Konami World (famicom)? >> > >SMB 2 featured 4 selectable charaters -- as did TMNT. It is innovative, >contrary to what you think. For one, it's 3D, unlike any older title >mentioned. Secondly, it's done well (clumsy execution never amounts to true >innovation). Control is tight, responsive and well done and the innovative >feature is exploited and implemented very well in the game. So, yes, it is >innovative. > >Aldo M. >-NDojo You never switch characters in Banjo-Kazooie. You are always playing as a single entity, a combination of Banjo and Kazooie. So it's really just the same as Mario except you have more abilities. The only problem is that many of those abilities are pointless and clumsy to use. I really don't consider Banjo-Kazooie to be innovative in any way. It's just a Mario64 clone. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 20:20:01 +1100 From: Alex Subject: Re: [N64] JFG flaws Oh yeah, my overall opinion of JFG is that it is a nice game that has a number of things going for it. It's one of the better games on the system but it is not a classic nor a must-buy. It's main problem is that the developers didn't have a clear idea of what they wanted to archieve, they just wanted to make something fun. (Last line paraphrased from their own words.) alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 10:58:00 -0700 From: "Gregory A. Swarthout" Subject: Re: [N64] IGN64 DK 64 Review Dexter Sy wrote: > > > There's a difference between opinionated is fair. Gene Siskel of Siskel and Ebert > > is an opinionated reviewer, but a fair one. was > He does use venom to attach films he > > hate or to promote an agenda. > > I mean he "does not" did not > sorry for the boo boo. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 12:41:15 -0600 From: "Thraxen" Subject: Re: [N64] IGN64 DK 64 Review - -----Original Message----- From: Alex To: n64@lists.xmission.com Date: Monday, November 22, 1999 1:44 AM Subject: Re: [N64] IGN64 DK 64 Review >At 02:26 22-11-99 EST, you wrote: >>In a message dated 11/22/99 1:26:16 AM Central Standard Time, >>alexh@ivanhoe.starway.net.au writes: >> >><< >> Where is the innovation in Banjo-Kazooie? >> >> >> >>It comes in the tag-team gameplay mechanics. >> >>!! > >You don't switch players in BK, you control the clumsy, noisy, awkward >entity that is Banjo-Kazooie. Switching players for different abilities is >not innovative at all. That idea has been around so long, I can't pinpoint >the first implementation. SMB2? TMNT (NES)? Konami World (famicom)? Maybe your just inept? I found the control to be dead on (except in water). I was quite adept at the controls. If you want to get technical, where was the innovation in Mario64? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 14:01:58 EST From: TreyTable@aol.com Subject: Re: [N64] IGN64 DK 64 Review In a message dated 99-11-22 02:26:16 EST, you write: > Where is the innovation in Banjo-Kazooie? > > alexh@ivanhoe.starway.net.au No other platformer hero had Banjo's uncanny ability to annoy after only one jump. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 14:02:39 EST From: TreyTable@aol.com Subject: Re: [N64] IGN64 DK 64 Review In a message dated 99-11-22 02:33:56 EST, you write: > It comes in the tag-team gameplay mechanics. > > !! > Yeah, cause we never saw that in Castlevania 3, right? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 14:04:37 EST From: TreyTable@aol.com Subject: Re: [N64] IBanjo In a message dated 99-11-22 02:54:07 EST, you write: > Control is tight, responsive and well done and the innovative > feature is exploited and implemented very well in the game. So, yes, it is > innovative. Until ya start swimming, sure it's not as bad as Blue Stinger, but it is bad. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 14:08:28 EST From: TreyTable@aol.com Subject: Re: [N64]Mario 64 In a message dated 99-11-22 13:43:51 EST, you write: > Maybe your just inept? I found the control to be dead on (except in water). > I was quite adept at the controls. If you want to get technical, where was > the innovation in Mario64? > > Stryder It was the butt stomp, wasn't it? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 14:12:30 EST From: Devil929@aol.com Subject: Re: [N64] IBanjo In a message dated 11/22/99 1:05:16 PM Central Standard Time, TreyTable@aol.com writes: << Until ya start swimming, sure it's not as bad as Blue Stinger, but it is bad. Dave >> Oh yeah, it was awful. What was with the camera following behind you all the time and how the analog let you manuever accordingly? What I would have given for some superb Resident Evil control mechanics... Aldo M. - -NDojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 14:14:54 EST From: Devil929@aol.com Subject: Re: [N64] IGN64 DK 64 Review In a message dated 11/22/99 1:04:55 PM Central Standard Time, TreyTable@aol.com writes: << > It comes in the tag-team gameplay mechanics. > > !! > Yeah, cause we never saw that in Castlevania 3, right? Dave >> Was Castlevania 3 set in 3D...or are we shafting down a dimension here? Aldo M. - -NDojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 11:26:45 -0800 (PST) From: b er Subject: Re: [N64] Pikachu, I choose you!! - --- Geoff Finger wrote: > On Mon, 15 Nov 1999, b er wrote: > > > --- TreyTable@aol.com wrote: > > > In a message dated 99-11-12 19:16:09 EST, you > write: > > > > > > > And what kind of name is "Moo" for a > > > > bad guy, anyhow? > > > > > > I thought it was Mu. Although Jessie & James > really > > > sparks of creativity ;) > > > not. > > > > > not mu or moo it's MUW!!! > > I think. > > You know, there is a simple way to solve this. Those > of us who watch the > show just need to pay attention when they do that > little song and dance > about the monsters before one of the commercials. > One of them is about > Mu/Moo/Muw/whatever, the phoenix, and the nagas i > think. > > Given that he came from pangea, i'm guessing his > name is spelled Mu, which > is also the name of a mythical continent that is > supposed to have > disapeared long ago, similar to, but not the same > as, Atlantis. > > - -------------------------------------------------------------- > Pounding in your temples > A surge of adrenaline > Every muscle tense > To fence the enemy within > --Rush > > The spelling of the one that we're talking about is spelled "MEW" And sorry not writing for the last week. ===== See ya Gotta Catch 'em all __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 11:53:51 -0800 (PST) From: b er Subject: Re: [N64] Decisions Dolphin or Psx2 - --- Thraxen wrote: > > -----Original Message----- > From: BANKSB@uwplatt.edu > To: N64@MAIL.XMISSION.COM > Date: Wednesday, November 17, 1999 12:28 PM > Subject: [N64] Decisions Dolphin or Psx2 > > > Let's take a pole. If you have a choice to get a > psx2 or a Dolphin, which > one > would you get. > > Ouch...it causes me great pain to have to make such > a decision. I plan on > getting both...BUT, if I had to decide? > Hmmm.....well, based completely on > how I feel about the N64 and PSX, I would have to go > with the PSX2. But > keep in mind that I would miss terribly the Rare and > Miyamoto games. > > Stryder > > If it was up to me to set the standed I'd go with The Dolphin for the game will be a part of the system. Jcoolerb ===== See ya Gotta Catch 'em all __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 11:55:21 -0800 (PST) From: b er Subject: Re: [N64] Decisions Dolphin or Psx2 - --- DDP0150@aol.com wrote: > I would definitely buy the Dolphin. The games made > by Nintendo are better > than the ones made by Playstation. I do think that > PS2 will have excellent > sports games, just like that do with PSX. But just > imagine the games like > Zelda, Mario, Donkey Kong, and others, with superior > graphics and sound. I > definitely think that the Dolphin system is a better > choice. > > DDP > And the down load time is only nanoseconds!!! ===== See ya Gotta Catch 'em all __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 15:00:07 EST From: Devil929@aol.com Subject: Re: [N64] Decisions Dolphin or Psx2 As if there were a choice. The PSX2 offers more of the same of what the PSX currently offers -- shoddy software graced with only some solid 3rd party titles here and there. Coincidentally, it offers the near identical same controller and hardware with upgraded power behind it. I'd like to see the retailer who's going to give Sony extra shelf space for the mass library of PSX games and upcoming PS2 software -- it ain't happening. In any case, my vote goes clearly to the Dolphin. Rare and EAD are more than enough reason for me. Ahhh, quality. btw, it's 'poll'. Aldo M. - -NDojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 15:29:00 EST From: SillyMrMan@aol.com Subject: Re: [N64] Yamauchi doesn't like the test of time In a message dated 11/18/99 10:42:46 PM Eastern Standard Time, TreyTable@aol.com writes: > A new Mario, a new Zelda, a new Donkey Kong. Don't even say > Metroid. If Metroid was so big name why is there no N64 Metroid? At least > there's two Zeldas on the N64, but only one Mario? If it's such a big name, > why only one? Oh well. > > Dave I will now answer your probably rhetorical questoins: Q: "... why is there no N64 Metroid?" A: Because Metroid was NOT a big hit in Japan, it didn't do well therefore they saw no reason to bring one to the N64. In America, though, most if not all my friends remember and often still play their Metroid games (I can't believe I sold the gameboy version...) Q: "If [Mario] is such a big name, why only one?" A: (This is my belief) Miyamato has been too busy with other games to even consider another Mario. If I remember correctly, there was supposed to be another one but it was canned, either because Miyamato didn't like how the game was progressing or because it was dropped for development on the Dolphin. Mario has, though, shown up in numerous other N64 games including Smash Brothers, Mario Party, Mario Golf, and the soon to be Mario's Adventure (or whatever it's called now). What person on this list hasn't heard of Zelda, Mario, Donkey Kong, or Metroid? You brought up Ridge Racer and Tekken 3, I had completely forgotten that those existed when I was writing the message. I guess what I ment by "Big Name Titles", to clarify once again, are titles that you just can't forget, the titles that are ever-present in the back of your mind and when you think of video games, you think of them. Anyway, Nuff said 8-). * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 15:32:54 EST From: SillyMrMan@aol.com Subject: Re: [N64] Square In a message dated 11/19/99 12:55:54 AM Eastern Standard Time, karens@smartt.com writes: > > But it's a fact, the bitmaps are loaded slowly... and oddly enough, its > > just better to play it when it was first released. > > Still a good deal. 2 games (FF V and VI) plus bonus CD. > It was a better deal in Japan 3 games (FF IV, FF V, and FF VI). I'm not sure if it had the bonus soundtrack CD though, that thing's cool! * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 15:45:28 EST From: SillyMrMan@aol.com Subject: Re: [N64] OT Y2K In a message dated 11/19/99 9:40:36 PM Eastern Standard Time, TreyTable@aol.com writes: > You don't have to be fluent with computers to put 2 + 2 together. Most > computers use a Microsoft OS. Now Bill Gates likes one thing over anything > else, to make lots of money. He's smart enough to realize that if the year > is > only listed in 2 digits and not four things won't work right come 2000. What > > a better scam the to make everything with two year digits, then people will > pay big money to have Y2K compliant computers, I mean to have their existing > > computers updated. Just another way to make easy money. > > Dave > It's not just Bill Gates' team but the programmers of different companies as well. I've talked to some about the Y2K problem and they said that it's the fault of the programmers; they try to take too many short cuts and one of their favorites was to make years two digets. Though I like your hypothesis. Anyway, what's in this about Nintendo? Oh right, is the N64 or even the NES Y2K compliant ;-] Nuff said. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #995 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]