From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #999 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, November 24 1999 Volume 01 : Number 999 Re: [N64] jumping Re: [N64] Donkey Kong Country 64 Re: [N64] Zelda, year one Re: [N64] Zelda, year one Re: [N64] Zelda, year one Re: [N64] Zelda, year one Re: [N64] Zelda, year one [N64] rocket Re: [N64] Zelda, year one Re: [N64] Zelda, year one Re: [N64] Zelda, year one Re: [N64] rocket Re: [N64] Dreamcast games Re: [N64] rocket Re: [N64] Yamauchi doesn't like the test of time Re: [N64] Yamauchi doesn't like the test of time Re: [N64] Zelda, year one Re: [N64] Yamauchi doesn't like the test of time Re: [N64] Yamauchi doesn't like the test of time Re: [N64] tag team Re: [N64] jumping and control Re: [N64] Donkey Kong Country 64 [N64] DK64 Music Re: [N64] Zelda, year one Re: [N64] Zelda, year one Re: [N64] Zelda, year one Re: [N64] Zelda, year one Re: [N64] Zelda, year one ---------------------------------------------------------------------- Date: Wed, 24 Nov 1999 00:25:33 EST From: TreyTable@aol.com Subject: Re: [N64] jumping In a message dated 99-11-23 20:15:14 EST, you write: > I can honestly say, Turok 2 was the hardest game I have ever played. I > don't know why, maybe its the 2 hour playing sessions but it really > seemed impossible to me. > It was the lack of save points. Although I couldn't beat the last boss even with all cheats. The framerate didn't help much either. But it was mostly lack of save points. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 00:27:26 EST From: Nutz4n64@aol.com Subject: Re: [N64] Donkey Kong Country 64 In a message dated 11/23/99 11:00:45 PM Central Standard Time, chris20@optusnet.com.au writes: << I too would like to know what people think about Donkey Kong 64. >> OK, guys. If you want a cool platformer with a loooooooooooooong life span, this is it. I've been playing it for an hour 40 so far and am a whooping 3% of the way complete. I may never see the sun again. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 00:31:50 EST From: TreyTable@aol.com Subject: Re: [N64] Zelda, year one In a message dated 99-11-23 23:09:56 EST, you write: > The 1st annversary of Zelda: Ocarina of Time came and went yesterday, > Nov. 23rd. So, how is the game holding up for those who own it? > > I think Trey's and my positon on this game are pretty clear by now :-) > But i'd like to know about the rest. > > Dexter Also it has been now seven years since the release of Sonic The Hedgehog 2 (11/24/92). How is Sonic 2 holding up for those who own it? ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 00:31:44 -0500 From: "Eddy Wu" Subject: Re: [N64] Zelda, year one It took me until after Christmas vacation to beat it, if I remember correctly. After I saw the ending, I went back and beat Ganondorf like 7 more times, because I thought the battle was really cool. Then I stopped playing it for a while. Then I picked it up again over the summer, and basically played it all the way through again. Maybe it's just my short memory span, but it was still fun on the second time. I haven't put the game in my N64 since August, but then again there have been other games to take up what little time I have. - -----Original Message----- From: Dexter Sy To: N64 mailing list Date: Tuesday, November 23, 1999 11:09 PM Subject: [N64] Zelda, year one >The 1st annversary of Zelda: Ocarina of Time came and went yesterday, >Nov. 23rd. So, how is the game holding up for those who own it? > >I think Trey's and my positon on this game are pretty clear by now :-) >But i'd like to know about the rest. > >Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 00:33:18 EST From: TreyTable@aol.com Subject: Re: [N64] Zelda, year one In a message dated 99-11-23 23:58:27 EST, you write: > > >But i'd like to know about the rest. > > > > > >Dexter > > > > Honestly, I have not played it once since I beat it. It was a fantastic > > game to be sure, but I rarely play games of that type more than once > > through. > > keep em coming... > > Dex > > > You know, the minute I saw this letter but before I read it I was wondering, how is Dexter going to make an argument out of this? ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 00:33:41 EST From: Nutz4n64@aol.com Subject: Re: [N64] Zelda, year one In a message dated 11/23/99 11:32:19 PM Central Standard Time, TreyTable@aol.com writes: << Also it has been now seven years since the release of Sonic The Hedgehog 2 (11/24/92). How is Sonic 2 holding up for those who own it? ;) Dave >> Great game. I still do own it, although I got rid of my Genesis. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 00:34:50 -0500 From: "Eddy Wu" Subject: Re: [N64] Zelda, year one Y'know, it takes TWO to make an argument ;-) - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Wednesday, November 24, 1999 12:33 AM Subject: Re: [N64] Zelda, year one >In a message dated 99-11-23 23:58:27 EST, you write: > >> > >But i'd like to know about the rest. >> > > >> > >Dexter >> > >> > Honestly, I have not played it once since I beat it. It was a fantastic >> > game to be sure, but I rarely play games of that type more than once >> > through. >> >> keep em coming... >> >> Dex >You know, the minute I saw this letter but before I read it I was wondering, >how is Dexter going to make an argument out of this? ;) > >Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Nov 1999 21:46:17 -0800 From: Dexter Sy Subject: [N64] rocket A highl underrate game is Rocket by Sucker Punch. Dexter TreyTable@aol.com wrote: > In a message dated 99-11-23 18:49:03 EST, you write: > > > In terms of systems that are getting new games. > > Well the N64 is the champ in that, well, 3-D platformers. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Nov 1999 21:47:01 -0800 From: Dexter Sy Subject: Re: [N64] Zelda, year one TreyTable@aol.com wrote: > In a message dated 99-11-23 23:09:56 EST, you write: > > > The 1st annversary of Zelda: Ocarina of Time came and went yesterday, > > Nov. 23rd. So, how is the game holding up for those who own it? > > > > I think Trey's and my positon on this game are pretty clear by now :-) > > But i'd like to know about the rest. > > > > Dexter > > Also it has been now seven years since the release of Sonic The Hedgehog 2 > (11/24/92). How is Sonic 2 holding up for those who own it? ;) ok i gues. Dexter > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Nov 1999 21:49:17 -0800 From: Dexter Sy Subject: Re: [N64] Zelda, year one Eddy Wu wrote: > It took me until after Christmas vacation to beat it, if I remember > correctly. After I saw the ending, I went back and beat Ganondorf like 7 > more times, because I thought the battle was really cool. Then I stopped > playing it for a while. Then I picked it up again over the summer, and > basically played it all the way through again. Maybe it's just my short > memory span, but it was still fun on the second time. I haven't put the game > in my N64 since August, but then again there have been other games to take > up what little time I have That's what I find with most Miyamoto games. they are very fun to go over again. somthing whih i suppose keeps the nostalgia factor high for so many people ??? Dexter > > > > -----Original Message----- > From: Dexter Sy > To: N64 mailing list > Date: Tuesday, November 23, 1999 11:09 PM > Subject: [N64] Zelda, year one > > >The 1st annversary of Zelda: Ocarina of Time came and went yesterday, > >Nov. 23rd. So, how is the game holding up for those who own it? > > > >I think Trey's and my positon on this game are pretty clear by now :-) > >But i'd like to know about the rest. > > > >Dexter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Nov 1999 21:52:14 -0800 From: Dexter Sy Subject: Re: [N64] Zelda, year one > > > You know, the minute I saw this letter but before I read it I was wondering, > how is Dexter going to make an argument out of this? ;) And now you have the answer. > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 00:45:37 EST From: TreyTable@aol.com Subject: Re: [N64] rocket In a message dated 99-11-24 00:38:38 EST, you write: > A highl underrate game is Rocket by Sucker Punch. > > Dexter I thought it was Ubi Soft...? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Nov 1999 21:48:46 PST From: "Elliot Jefferson" Subject: Re: [N64] Dreamcast games Make that a bunch of VMUs, esp. if you're getting NFL2K & NBA2K, and any other game with mini-games you'll want to play. Elliot - ----Original Message Follows---- From: Devil929@aol.com Reply-To: n64@lists.xmission.com To: n64@lists.xmission.com Subject: Re: [N64] Dreamcast games Date: Wed, 24 Nov 1999 00:12:26 EST Soul Caliber. Trust me, just get it -- it's one of the single best games put out. Honestly, you just can't go wrong. Some of the other better titles out (you'll have to go by what you enjoy): Sonic Adventure NFL 2K NBA 2K Toy Commander Speed Devils Sega Rally 2 Marvel vs Capcom Some of the other fairly good, but not as good titles: Bass Fishing (short lived...) Ready 2 Rumble (shallow, multi-player game) Power Stone (multi-player) Virtua Fighter 3tb (techincally not as impressive) Titles to avoid: Slave Zero Pyschic Force 2012 And get a VMU. You'll need it. That's about all you'll beed aside from an extra controller. Aldo M. - -NDojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Nov 1999 22:03:57 -0800 From: Dexter Sy Subject: Re: [N64] rocket TreyTable@aol.com wrote: > In a message dated 99-11-24 00:38:38 EST, you write: > > > A highl underrate game is Rocket by Sucker Punch. > > > > Dexter > > I thought it was Ubi Soft...? sucker punch developed it. Dexter > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 01:01:47 EST From: XViper1931@aol.com Subject: Re: [N64] Yamauchi doesn't like the test of time In a message dated 11/23/99 7:50:52 PM Central Standard Time, thraxen@ipa.net writes: << A lot of gamers who don't know anything about games. If you are a fan of fighters at all..and the fighter fanbase is quite large...you have heard of Tekken whether you like it or not. Stryder >> When I said I thought Tekken is not a big series I didnt say it because I dont like it. Some friends and I played for hours at a time at it. I just can't seeing going out to some on-off gamers and all of them knowing of the Tekken series. Sorry but that Is my opinion. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 01:09:31 EST From: TreyTable@aol.com Subject: Re: [N64] Yamauchi doesn't like the test of time In a message dated 99-11-24 01:02:27 EST, you write: > When I said I thought Tekken is not a big series I didnt say it because I > dont like it. Some friends and I played for hours at a time at it. I just > > can't seeing going out to some on-off gamers and all of them knowing of the > Tekken series. Sorry but that Is my opinion. But seeing Zelda or Donkey Kong 64 at an on-off gamer is even rarer. Usually you'll see Tiger Woods '99, Game Day 2000, and NHL '99. At an on-ff N64 gmers house it's probably Madden 2000, All Star Baseball 2000, and Mario Kart 64 (everybody loves Mario Kart 64), and at a Dreamcast house I'd probably NFL & NBA 2K. That's what I see. Dave Does anybody else think that Anoop@ign.com is an idiot? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 01:10:59 EST From: XViper1931@aol.com Subject: Re: [N64] Zelda, year one PEOPLE if you are gonna make 2 word reply emails dont do it cause it is crowding up my frickin MAILBOX! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Nov 1999 22:23:20 -0800 From: Dexter Sy Subject: Re: [N64] Yamauchi doesn't like the test of time TreyTable@aol.com wrote: > In a message dated 99-11-24 01:02:27 EST, you write: > > > When I said I thought Tekken is not a big series I didnt say it because I > > dont like it. Some friends and I played for hours at a time at it. I > just > > > > can't seeing going out to some on-off gamers and all of them knowing of > the > > Tekken series. Sorry but that Is my opinion. > > But seeing Zelda or Donkey Kong 64 at an on-off gamer is even rarer. Usually > you'll see Tiger Woods '99, Game Day 2000, and NHL '99. At an on-ff N64 gmers > house it's probably Madden 2000, All Star Baseball 2000, and Mario Kart 64 > (everybody loves Mario Kart 64), and at a Dreamcast house I'd probably NFL & > NBA 2K. That's what I see. I'm not too sure about that. Time did a feature on videogames in the family after the columbine shooting. the family they featured had Zelda. and i doubt its a hard core gaming family. Dexter > > > Dave > > Does anybody else think that Anoop@ign.com is an idiot? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 01:17:50 EST From: TreyTable@aol.com Subject: Re: [N64] Yamauchi doesn't like the test of time In a message dated 99-11-24 01:15:47 EST, you write: > I'm not too sure about that. Time did a feature on videogames in the family > after the columbine shooting. the family they featured had Zelda. and i > doubt > its a hard core gaming family. > > Dexter Well, that's a family thing, I'm talking more like mid 20s single males who live alone, or with other single males.. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 19:43:08 +1100 From: Alex Subject: Re: [N64] tag team At 19:45 23-11-99 -0600, you wrote: > >-----Original Message----- >From: Alex >To: n64@lists.xmission.com >Date: Tuesday, November 23, 1999 1:33 AM >Subject: Re: [N64] tag team > > >>How? Changing characters and having 3d graphics are entirely mutually >>exclusive. In no way does having 3d characters inhibit the swaping of >>characters. I realise that more characters means more data has to be stored >>in RAM, but 2d characters are in the same situation. >> >>It's not innovative unless it made other developers stop and go "Oh yeah, >we >>can swap characters in 3d, wow, we never would have thought of that". >> > >Wait...they did do the swapping of characters in an innovative way...in that >you never truly swap, but act as a single entity. > >Stryder > That's one way to look at it. If you strip away superficial things like Bears, Breegulls, blue eggs etc, you see that whether you have have a single character, or have two characters acting as a single entity makes no difference at all to the gameplay mechanics. If you replaced Banjo-Kazooie with one character who could do all their manouvers, you'd have the exact same game wouldn't you? The only reason to have two characters is marketing. Some person in marketing thought that a bear with a bird in his backpack would sell. I guess Banjo-Kazooie is semi-innovative (or at least original) from the character design perspective. I was refering to innovation in game design, which Banjo-Kazooie has none. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 19:52:04 +1100 From: Alex Subject: Re: [N64] jumping and control At 00:21 24-11-99 EST, you wrote: >In a message dated 99-11-23 20:10:10 EST, you write: > >> Am I the only one who prefers the 1.1Honey way of controlling a character >> as opposed to Turok-style(Solitaire). I concede that Solitaire is probably >> the best way to play Goldeneye MP but ever since I learned Honey I cannot >> master Solitaire even after much practice. I revert back to Honey and get >> my butt plastered just about every time. Anybody else have the same >> problem..honestly? > >Hrmmm. You know, without my N64 right in front of me I can't say I know >exatly what you're saying. I prefer the defualt controls on Goldeneye the >best. I did sort of like the 2.1 setting with two contollers, but with 4 >player battle it's not very esay to play like that, well since you can't at >all. I don't care for the Turok style contols, in Goldeneye that is, they're >fine though for Turok & Slave Zero. Speaking of which, this is a bit off the >side but what was up with IGN's review of Slave Zero? (DC), I got to play the >first level & I never saw what "horrible" framerates, the ones they said that >were worse than Turok 2. It ran smooth to me, Althogh the enemy AI was pretty >pathetic, and, ohe well. > >Dave > Goldenye must be played in Solitaire, how else are you meant to circle-strafe? It is not at all difficult to move your thumb for opening doors/changing guns/reloading. I don't like Turok's controls, jumping is unneccessary. Just because you can jump in real life doesn't mean you should be able to jump in videogames. They are designing the game, why not make levels that don't require jumping? Rare made that right decision by eliminating jumping in Goldeneye. Turok also has a stupid aiming system, you should be able to move a cross-hair across the screen a la Goldeneye. Making the entire screen rotate is unneccessary and hurts the frame rate right when you need it for aiming. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 04:16:23 -0500 From: "Geof Pejsa" Subject: Re: [N64] Donkey Kong Country 64 My first reaction to DKC64 is that the game looks and plays very well. The only issue I have so far is that the camera is a bit of a challenge during the gameplay, but I feel that is the price for a complicated 3D environment. - ----- Original Message ----- From: "Chris Conway" To: Sent: Tuesday, November 23, 1999 11:59 PM Subject: Re: [N64] Donkey Kong Country 64 > I too would like to know what people think about Donkey Kong 64. > > ----- Original Message ----- > From: > To: > Sent: Wednesday, November 24, 1999 2:26 PM > Subject: [N64] Donkey Kong Country 64 > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 21:07:10 +1100 From: "Chris Conway" Subject: [N64] DK64 Music This is a multi-part message in MIME format. - ------=_NextPart_000_0035_01BF36BF.DF45A4C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Remember the mine theme from DKC2 Diddy's Kong Quest on SNES? Well the = name for the tune is Kannon's Klaim and I was wondering if that theme is = included in Donkey Kong 64. I hope someone can help me. Thanks=20 Chris - ------=_NextPart_000_0035_01BF36BF.DF45A4C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Remember the mine theme from DKC2 Diddy's Kong Quest = on SNES?=20 Well the name for the tune is Kannon's Klaim and I was wondering if that = theme=20 is included in Donkey Kong 64.
 
I hope someone can help me.
 
Thanks
 
Chris
- ------=_NextPart_000_0035_01BF36BF.DF45A4C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 07:09:24 EST From: SHSJunior2001@aol.com Subject: Re: [N64] Zelda, year one In a message dated 11/24/1999 1:11:33 AM Eastern Standard Time, XViper1931@aol.com writes: << PEOPLE if you are gonna make 2 word reply emails dont do it cause it is crowding up my frickin MAILBOX! >> oh, sorry Peace Out C\TSgt Pete Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 12:46:48 -0500 (EST) From: Chris Watson Subject: Re: [N64] Zelda, year one On Tue, 23 Nov 1999 20:17:33 -0800 Dexter Sy wrote: > The 1st annversary of Zelda: Ocarina of Time came and went yesterday, > Nov. 23rd. So, how is the game holding up for those who own it? > > I think Trey's and my positon on this game are pretty clear by now :-) > But i'd like to know about the rest. > > Dexter It was superb while it lasted especially the battles with the huge bosses But After completing it fully Ive not played it that much, only going back now and again to play some of the sub-games. It would have been a good option if theyed put in an option to fight all the big dungeon bosses once you completed the game as that was great fun. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] - ---------------------- Christopher Watson u03cdw@abdn.ac.uk [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 12:46:48 -0500 (EST) From: Chris Watson Subject: Re: [N64] Zelda, year one On Tue, 23 Nov 1999 20:17:33 -0800 Dexter Sy wrote: > The 1st annversary of Zelda: Ocarina of Time came and went yesterday, > Nov. 23rd. So, how is the game holding up for those who own it? > > I think Trey's and my positon on this game are pretty clear by now :-) > But i'd like to know about the rest. > > Dexter It was superb while it lasted especially the battles with the huge bosses But After completing it fully Ive not played it that much, only going back now and again to play some of the sub-games. It would have been a good option if theyed put in an option to fight all the big dungeon bosses once you completed the game as that was great fun. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] - ---------------------- Christopher Watson u03cdw@abdn.ac.uk [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 09:31:20 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Zelda, year one I'm one of the few who has never beaten Zelda: TOot as a matter of fact I've played very little of it until recently. Last week I decided to give it a try and it is a superb game. Definitely one of the best I've played ever..the personality,graphics,gameplay, and story of the game is first rate. It's also a huge game I've played for about 5 hours and still haven't figured out how to reach Dodongo's Cavern(or how to make that annoying rolling Goron stop) I'll get it though..sometime next year. Where oh Where will I find the time to play JFG,DK64,Rainbow6,Madden2k,NBA Courtside2, and Rayman. On Wed, 24 Nov 1999, Chris Watson wrote: > > On Tue, 23 Nov 1999 20:17:33 -0800 Dexter Sy > wrote: > > > > The 1st annversary of Zelda: Ocarina of Time came and went yesterday, > > Nov. 23rd. So, how is the game holding up for those who own it? > > > > I think Trey's and my positon on this game are pretty clear by now :-) > > But i'd like to know about the rest. > > > > Dexter > > It was superb while it lasted especially the battles > with the huge bosses But After completing it fully Ive not > played it that much, only going back now and again to play > some of the sub-games. It would have been a good option if > theyed put in an option to fight all the big dungeon bosses > once you completed the game as that was great fun. > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > ---------------------- > Christopher Watson > u03cdw@abdn.ac.uk > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 09:31:20 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Zelda, year one I'm one of the few who has never beaten Zelda: TOot as a matter of fact I've played very little of it until recently. Last week I decided to give it a try and it is a superb game. Definitely one of the best I've played ever..the personality,graphics,gameplay, and story of the game is first rate. It's also a huge game I've played for about 5 hours and still haven't figured out how to reach Dodongo's Cavern(or how to make that annoying rolling Goron stop) I'll get it though..sometime next year. Where oh Where will I find the time to play JFG,DK64,Rainbow6,Madden2k,NBA Courtside2, and Rayman. On Wed, 24 Nov 1999, Chris Watson wrote: > > On Tue, 23 Nov 1999 20:17:33 -0800 Dexter Sy > wrote: > > > > The 1st annversary of Zelda: Ocarina of Time came and went yesterday, > > Nov. 23rd. So, how is the game holding up for those who own it? > > > > I think Trey's and my positon on this game are pretty clear by now :-) > > But i'd like to know about the rest. > > > > Dexter > > It was superb while it lasted especially the battles > with the huge bosses But After completing it fully Ive not > played it that much, only going back now and again to play > some of the sub-games. It would have been a good option if > theyed put in an option to fight all the big dungeon bosses > once you completed the game as that was great fun. > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > ---------------------- > Christopher Watson > u03cdw@abdn.ac.uk > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #999 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]